Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
The BSP collision detection runs in object-local space, but the collision response (normals, push offsets) was being applied directly to world-space SpherePath without rotating back to world space. For rotated objects (trees, rocks, buildings), this caused the push direction to be wrong — pushing the player sideways or into the object instead of away from it. Added localToWorld quaternion parameter to FindCollisions and all helper methods (StepSphereDown, CollideWithPt, NegPolyHitDispatch). All normals and offsets are now transformed via Vector3.Transform(v, localToWorld) before being applied to SpherePath, matching ACE's path.LocalSpacePos.LocalToGlobalVec() pattern. Indoor cell collision uses Quaternion.Identity (cell-local = world). Object collision passes obj.Rotation. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.