Move Region/environment, mandatory modern rendering, terrain, WB, texture, and sampler construction behind the typed Phase-4 composition boundary. Give every fallible GL constructor prefix retryable ownership so partial startup failure cannot leak or replay resource deletion while preserving the accepted render path and DAT inputs. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| AnimationHookRegistrationSetTests.cs | ||
| CompositionAcquisitionScopeTests.cs | ||
| ContentEffectsAudioCompositionTests.cs | ||
| GameWindowCompositionPipelineTests.cs | ||
| GameWindowPlatformAcquisitionTests.cs | ||
| HostInputCameraCompositionTests.cs | ||
| SettingsDevToolsCompositionTests.cs | ||
| WorldRenderCompositionTests.cs | ||