Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Addresses final code review of phase-1 branch (Important I-1, I-3): - Move plugin Enable() loop inside the same try block as GameWindow.Run, and wrap each Enable() in per-plugin try/catch mirroring the Disable loop. Previously, a plugin Enable() throwing would skip the finally block entirely: plugins that had already enabled would never get disabled, Serilog would never flush, and the exception would escape ungracefully. Now Enable failures are logged and contained, and shutdown always runs. - Add a comment at the Get<LandBlock> call in GameWindow.OnLoad explaining why TryGet was avoided (the [MaybeNullWhen(false)] nullable-generic analysis trips TreatWarningsAsErrors). I-2 (camera aspect doesn't update on window resize) deferred to Phase 2. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.