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AtmosphericAutoQualityControllerTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AtmosphericColorPipelineTests.cs
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docs(vm3): closeout - owner gate brief with the measured curve table; #422 filed; tests pin the shipped defaults
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2026-08-22 23:53:26 +02:00 |
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AtmosphericCpuStageProfilerTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AtmosphericGpuTimerSamplingTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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AtmosphericPostProcessGraphTests.cs
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test(render): foliage-wind receiver fallback guard asserts branch shape; cascade-0 publish covered (Campaign VM VM6 review 5 nits)
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2026-08-23 04:19:05 +02:00 |
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AtmosphericShaderAbiTests.cs
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feat(render): weather-driven foliage wind for procedural scenery, shadows follow (Campaign VM VM6b)
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2026-08-23 00:56:34 +02:00 |
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AuthoredCelestialShadowSourceResolverTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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FoliageWindModelTests.cs
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fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review)
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2026-08-23 01:54:36 +02:00 |
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NoOpRenderPackProductionIntegrationTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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PackSettingsUniformsTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackAtmospherePolicyEvaluationTests.cs
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fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6)
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2026-08-23 01:07:54 +02:00 |
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RenderPackAutoRuntimeTests.cs
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test(ci): harden scheduling and allocation gates
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2026-08-27 19:28:10 +02:00 |
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RenderPackCapabilityResolverTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackControllerTests.cs
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fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection
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2026-08-23 10:00:11 +02:00 |
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RenderPackLongCycleConvergenceTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackPerformanceWindowTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackResidentBudgetTests.cs
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fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection
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2026-08-23 10:00:11 +02:00 |
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RenderPackResourceBudgetPlannerTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackRuntimeFailureRecoveryTests.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RenderPackSpirvValidatorTests.cs
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fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6)
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2026-08-23 01:07:54 +02:00 |
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VolumetricShaftRendererTests.cs
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fix(render): foliage wind no longer depends on the directional-shadow gate (Campaign VM VM6 review 4)
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2026-08-23 03:29:57 +02:00 |