Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
ROOT CAUSE FIX for missing left-side animations. The AC client's MotionTable has NO cycles for TurnLeft (0x000E), SideStepLeft (0x0010), or WalkBackward (0x0006). The real client calls adjust_motion() which remaps these to their right-side equivalents with NEGATIVE speed before looking up the cycle. Then multiply_framerate() swaps LowFrame↔HighFrame so the animation plays backward. Source: ACE MotionInterp.cs:394-428, decompiled FUN_005267E0. Changes: - AnimationSequencer.SetCycle: adds adjust_motion block that remaps left→right with speed *= -1 (TurnLeft, SideStepLeft) or speed *= -0.65 (WalkBackward = BackwardsFactor) - LoadAnimNode: when framerate < 0, swaps Low↔High (matching the decompiled multiply_framerate) - GameWindow.UpdatePlayerAnimation: passes original animCommand to SetCycle (sequencer handles remapping internally), keeps legacy fallback for non-sequencer entities Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.