Full port of holtburger's TurbineChat sidecar wire path: - TurbineChat.cs: 0xF7DE codec with three payload variants (EventSendToRoom S->C, RequestSendToRoomById C->S, Response). 10-field outer header (size_first/blob_type/dispatch_type/ target_type/target_id/transport_type/transport_id/cookie/ size_second + payload). - UTF-16LE turbine string codec with 1-or-2 byte variable-length prefix (high bit on first byte signals 2-byte form). Mirrors holtburger's read_turbine_string / write_turbine_string at references/holtburger/.../messages/chat/turbine.rs:502-544. - SetTurbineChatChannels.cs: 0x0295 GameEvent sub-opcode parser (10 x u32 channel ids). Wired through GameEventDispatcher in WorldSession ctor; routes to GameEventWiring + TurbineChatState. - ChatChannelInfo.cs (Core): unified record union with Legacy (channel id + name) and Turbine (room id + chat type + dispatch type + name) variants, plus IsSelfEchoChannel predicate (Tells = false, channels = true so optimistic echo is suppressed where the server will echo). - TurbineChatState.cs (Core): Enabled flag + 10 cached room ids + NextContextId() cookie counter starting at 1. - WorldSession adds TurbineChatReceived + TurbineChannelsReceived events; SendTurbineChatTo outbound builds RequestSendToRoomById + sends through SendGameAction. ProcessDatagram dispatches 0xF7DE at the top level. - GameWindow constructs TurbineChatState, subscribes inbound EventSendToRoom -> ChatLog.OnChannelBroadcast; extends I.3's SendChatCmd handler to route Turbine kinds (General/Trade/Lfg/ Roleplay/Society/Olthoi) through TurbineChat first, fall back to legacy ChatChannel send when state.Enabled == false. Round-trip golden fixtures from holtburger source verified for all three payload variants + UTF-16LE strings (short + long prefix + non-ASCII Cafe + empty) + SetTurbineChatChannels. 26 new tests: - TurbineChatTests, SetTurbineChatChannelsTests in Core.Net.Tests - ChatChannelInfoTests, TurbineChatStateTests in Core.Tests Solution total: 960 green (243 Core.Net + 625 Core + 92 UI). ACE doesn't run a TurbineChat server, so codec is "ready when needed" for retail-server-emulating setups. Legacy ChatChannel fallback continues to work for current ACE-against-acdream play. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
136 lines
5.2 KiB
C#
136 lines
5.2 KiB
C#
namespace AcDream.Core.Chat;
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/// <summary>
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/// Runtime state for retail's TurbineChat (0xF7DE) global chat rooms —
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/// the General / Trade / LFG / Roleplay / Society / Olthoi pipeline.
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///
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/// <para>
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/// Lifecycle:
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/// <list type="bullet">
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/// <item>Pre-login: <see cref="Enabled"/> false, all room ids 0, context counter 1.</item>
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/// <item>Server fires <c>SetTurbineChatChannels (0x0295)</c> shortly after EnterWorld
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/// → <see cref="OnChannelsReceived"/> populates the room ids and flips
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/// <see cref="Enabled"/> on.</item>
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/// <item>Outbound chat: caller asks for a fresh context id via
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/// <see cref="NextContextId"/>, looks up the room id by
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/// <see cref="ChatType"/>, and feeds the pair to
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/// <see cref="WorldSession.SendTurbineChatTo"/>.</item>
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/// </list>
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/// </para>
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///
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/// <para>
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/// Mirrors holtburger's <c>TurbineChatState</c>
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/// (<c>references/holtburger/crates/holtburger-core/src/client/types.rs</c>
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/// lines 657-672). Cookie counter starts at 1 (not 0) per holtburger:
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/// <c>next_context_id.wrapping_add(1).max(1)</c> keeps 0 reserved for
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/// "no context" / response cookies.
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/// </para>
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/// </summary>
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public sealed class TurbineChatState
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{
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/// <summary>True after the first <c>SetTurbineChatChannels</c> arrives.</summary>
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public bool Enabled { get; private set; }
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/// <summary>Allegiance Turbine room (0 if player has no allegiance).</summary>
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public uint AllegianceRoom { get; private set; }
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public uint GeneralRoom { get; private set; }
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public uint TradeRoom { get; private set; }
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public uint LfgRoom { get; private set; }
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public uint RoleplayRoom { get; private set; }
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public uint OlthoiRoom { get; private set; }
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/// <summary>Top-level Society room (0 if player has no society).</summary>
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public uint SocietyRoom { get; private set; }
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public uint SocietyCelestialHandRoom { get; private set; }
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public uint SocietyEldrytchWebRoom { get; private set; }
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public uint SocietyRadiantBloodRoom { get; private set; }
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private uint _nextContextId = 1;
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/// <summary>
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/// Get-and-increment the per-session context cookie. Wraps to 1 (not
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/// 0) so 0 stays reserved for "no context" / Response cookies.
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/// Mirrors holtburger's <c>wrapping_add(1).max(1)</c>.
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/// </summary>
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public uint NextContextId()
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{
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uint cookie = _nextContextId;
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unchecked
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{
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_nextContextId += 1;
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if (_nextContextId == 0) _nextContextId = 1;
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}
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return cookie;
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}
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/// <summary>
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/// Absorb a parsed <c>SetTurbineChatChannels</c> payload — flips
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/// <see cref="Enabled"/> on and fills in the per-channel room ids.
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/// Takes raw u32s (rather than the parser's struct directly) so
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/// AcDream.Core stays free of an AcDream.Core.Net dependency.
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/// </summary>
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public void OnChannelsReceived(
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uint allegianceRoom,
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uint generalRoom,
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uint tradeRoom,
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uint lfgRoom,
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uint roleplayRoom,
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uint olthoiRoom,
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uint societyRoom,
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uint societyCelestialHandRoom,
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uint societyEldrytchWebRoom,
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uint societyRadiantBloodRoom)
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{
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Enabled = true;
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AllegianceRoom = allegianceRoom;
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GeneralRoom = generalRoom;
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TradeRoom = tradeRoom;
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LfgRoom = lfgRoom;
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RoleplayRoom = roleplayRoom;
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OlthoiRoom = olthoiRoom;
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SocietyRoom = societyRoom;
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SocietyCelestialHandRoom = societyCelestialHandRoom;
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SocietyEldrytchWebRoom = societyEldrytchWebRoom;
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SocietyRadiantBloodRoom = societyRadiantBloodRoom;
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}
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/// <summary>
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/// Look up the runtime room id for a Turbine
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/// <see cref="ChatChannelKindLite"/>. Returns 0 if the channel is not
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/// available (server hasn't populated it / player not in society / etc).
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/// </summary>
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public uint RoomFor(ChatChannelKindLite kind) => kind switch
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{
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ChatChannelKindLite.Allegiance => AllegianceRoom,
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ChatChannelKindLite.General => GeneralRoom,
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ChatChannelKindLite.Trade => TradeRoom,
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ChatChannelKindLite.Lfg => LfgRoom,
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ChatChannelKindLite.Roleplay => RoleplayRoom,
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ChatChannelKindLite.Olthoi => OlthoiRoom,
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ChatChannelKindLite.Society => SocietyRoom,
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ChatChannelKindLite.SocietyCelestialHand => SocietyCelestialHandRoom,
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ChatChannelKindLite.SocietyEldrytchWeb => SocietyEldrytchWebRoom,
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ChatChannelKindLite.SocietyRadiantBlood => SocietyRadiantBloodRoom,
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_ => 0u,
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};
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}
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/// <summary>
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/// Coarse Turbine channel selector usable from
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/// <see cref="TurbineChatState.RoomFor"/> without dragging in the
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/// AcDream.UI.Abstractions <c>ChatChannelKind</c> (which lives in a
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/// different layer). Maps 1:1 onto the chat-type-id values from
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/// holtburger turbine.rs (TurbineChatType, lines 31-45).
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/// </summary>
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public enum ChatChannelKindLite
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{
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Allegiance,
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General,
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Trade,
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Lfg,
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Roleplay,
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Society,
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SocietyCelestialHand,
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SocietyEldrytchWeb,
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SocietyRadiantBlood,
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Olthoi,
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}
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