260 lines
16 KiB
Markdown
260 lines
16 KiB
Markdown
# Campaign N — Retail-Faithful Network Transport
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**Status: ACTIVE (approved 2026-07-29). Slices N0–N6.**
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acdream cannot survive a single lost UDP packet in either direction. This
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campaign ports retail's reliable-transport mechanism (the Sept 2013 named
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decomp is the oracle; ACE and holtburger are cross-checks) so live-server
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sessions survive real packet loss. Root-cause record: `docs/ISSUES.md` #260.
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Read this before touching `src/AcDream.Core.Net/`.
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---
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## 1. Why (the two fatal bugs)
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1. **Outbound (the #260 wedge):** no sent-packet cache, no resend. ACE NAKs a
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client-sequence gap with `RequestRetransmit`; we parse the list and consume
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it nowhere. One lost C2S datagram → ACE buffers everything after the gap
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forever → all actions void, position updates void → ACE stops streaming new
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areas (the #256 "invisible portals") while the session stays alive on
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cleartext acks. Reproduced twice on Coldeve 2026-07-29 with the
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`ACDREAM_PROBE_NET` probe (`artifacts/coldeve-probe-20260729/`, local).
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2. **Inbound (found at design time):** `PacketCodec.TryDecodeBorrowed`
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consumes the inbound ISAAC word BEFORE comparing. One lost S2C packet
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shifts the keystream permanently; every later encrypted packet fails
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checksum and burns another word. Inbound silent forever.
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Loopback ACE never drops packets — every historical gate was structurally
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blind to both bugs. Slice N5's loss gate removes that blindness permanently.
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## 2. The retail mechanism (port target)
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Owners: inbound = `ReceiverData` (per-connection, in `SharedNet::receivers_`);
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outbound = `RecipientData` + `ClientFlowQueue` + `SentPacketStore` (under
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`PacketController`). Both pumped once per frame from `Client::UseTime
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@ 0x00411C40` (receive: `SharedNet::UseTime @ 0x00542450`; send:
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`PacketController::UseTime @ 0x005410D0`).
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### 2.1 Outbound resend
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- Every reliable packet (fragments aboard) is cached AFTER a successful send
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(`FlowQueue::TransmitNewPackets @ 0x00547A60` → `SentPacketStore::
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AddSentPacket @ 0x0054AB00`), with disposable optional headers stripped
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first (`NetPacket::RemoveDisposableOptionalHeaders @ 0x00549510`). Under
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our standalone-control design (§4) reliable packets never carry optional
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headers, so the strip is a provable no-op — assert `optionalLength == 0`
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in `SentPacketStore.Add`.
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- Server `RequestRetransmit` (0x1000) → merge-insert ids wrap-safe sorted
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(`FlowQueue::EnqueueAcks @ 0x005488E0`); `ids[0]` doubles as an implicit
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cumulative ack (`RecipientData::ProcessNaks @ 0x00547010`). Ids no longer
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cached → retail answers `RejectRetransmit`; we drop silently (row TS-57).
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- Resend (`FlowQueue::TransmitAcks @ 0x005485B0` / `DequeueAck @
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0x005472F0`): re-emit with a REBUILT 20-byte header — flags
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`Retransmission|EncryptedChecksum` (=3; |`BlobFragments` =7 with
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fragments), `Time` = the CURRENT interval id, `Sequence`/`DataSize`
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verbatim, checksum = fresh header hash + stored sealed checksum. Body
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bytes untouched; **the original ISAAC key is reused** (`CryptoSystem::
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EncryptData @ 0x0065FF40` takes the key as an optional in/out — null draws,
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non-null reuses). Never a new keystream word.
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- `AckSequence` (0x4000) inbound → wrap-safe max watermark → prune strictly
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older (`SentPacketStore::Flush @ 0x0054ACD0`, pops from FIFO head while
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`seqNum < watermark`). No timer-based resend exists — resend only on
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explicit NAK.
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- Sequence allocation: `highestIDSent_` starts 1; `++`; wrap 0xFFFFFFFF → 1
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(never 0). Unsequenced packets reuse the current watermark, cleartext, no
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ISAAC word.
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- Pump order per frame (`FlowQueue::Empty @ 0x00548A20`): NAKs → retransmits
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→ new packets.
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### 2.2 Inbound sequencing + ISAAC discipline
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**No transport reorder buffer** — packets process on arrival
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(`SharedNet::ProcessPacket @ 0x00544790` → `ProcessNewSeqNum @ 0x00544690`):
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1. `SeqIDSanityCheck @ 0x00543A20`: drop if seq is newer than
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`highestIDReceived_ + 0x7FFF` (wrap-safe).
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2. Encrypted + not newer than the watermark = duplicate/late arrival: remove
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from the NAK set — hit → decrypt with the **parked pre-drawn key**;
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miss → drop silently at zero keystream cost.
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3. Newer than the watermark → gap walk (`ProcessNewestSeqNum @ 0x00541930`):
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for each missing id (skip 0) `AddNakked(id, null)` — **pre-draws one
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inbound ISAAC word per missing id, in sequence order, BEFORE the arriving
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packet's own key**, parking it beside the id (`ReceiverData::AddNakked @
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0x00549240`, idempotent). Cleartext packets walk to `seq+1` (they borrow
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an already-delivered sequence). Then watermark = seq.
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4. Encrypted packets then decrypt with the parked key or the next drawn word.
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5. Parse failure on a sequenced packet → re-park its consumed key
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(`AddNakked(seq, &key)`), so the retransmission decodes.
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6. Inbound `RejectRetransmit` (`SharedNet::HandleEmptyAck @ 0x005448F0`) →
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remove ids from the NAK set, silent abandonment.
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This keeps the inbound keystream aligned to SEQUENCE order, not arrival order
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— the invariant the whole inbound port hangs on.
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### 2.3 Ack/NAK sweep
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Per-frame per-connection sweep (`ClientNet::ProcessConnection @ 0x00545450`),
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mutually exclusive on ONE shared timestamp (`ReceiverData::timeStamp_`):
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- NAK set non-empty → `RequestRetransmit`: ≤114 ids ascending, cleartext,
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0.6 s gate (`SharedNet::EnqueueNaks @ 0x00543BD0`, `ReceiverData::GetNaks
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@ 0x005490C0`), and NO ack this sweep.
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- Else → one cumulative `AckSequence` carrying `highestIDReceived_`,
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unsequenced + cleartext, 2.0 s gate (`SharedNet::EnqueuePak @ 0x00543B10`
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— the ONLY 0x4000 construction site in the binary; retail never acks
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per-packet).
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### 2.4 Keepalive/time/flow (mostly deferred — §5)
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TimeSync (8-byte double) + EchoRequest (4-byte float) every ~3 s
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(`ClientFlowQueue::IncrementLocalInterval @ 0x00547F10`); inbound TimeSync
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adopts the server clock; Flow report sent on remote-interval advance;
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inbound Flow ignored, no throttle (`WireRoomLeft` is a folded `return 1` —
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verified); dead link at 140 s without inbound data (self-stall guarded) with
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referral auto-reconnect; 0.5 s interval clock feeds `ProtoHeader::interval_`
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(our `PacketHeader.Time`).
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### 2.5 Constants
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464 max payload after the 20-byte header · 448 fragment payload · 114 NAK
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list cap · +0x7FFF sanity window · 0.5 s interval tick · 2.0 s ack gate ·
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0.6 s NAK gate · ~3 s TimeSync/Echo · 140 s dead link · 10 s disconnect
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drain · `0xBADD70DD` checksum placeholder · sequence init 1, wrap
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0xFFFFFFFF→1 · 0.333 s ConnectResponse handshake resend.
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## 3. ACE constraints (Coldeve runs ACE; references in the MAIN repo checkout)
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| Constraint | Source | Consequence |
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|---|---|---|
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| NAKs client gaps at `expected+2`, 1 s limit, arrival-driven ONLY | NetworkSession.cs:351-363 | after one C2S loss two more sends must arrive before ACE NAKs; a quiet client is never NAKed |
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| Crypto search window 256 keys; re-key orphans permanently | CryptoSystem.cs:30-49 | NEVER re-key a resend; NEVER resend an already-accepted packet |
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| Watermark advances on ANY packet with flags ≠ exactly `AckSequence` | NetworkSession.cs:474-476 | standalone unsequenced control packets other than exact-`AckSequence`/exact-`RequestRetransmit` can skip a REAL packet forever (the self-induced wedge) |
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| Honours only CLEARTEXT NAKs; encrypted NAKs silently ignored | NetworkSession.cs:283-284 | no NAK piggybacking; NAKs never refresh ACE's 60 s timeout |
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| Ack-only dedup exemption requires flags == `AckSequence` exactly | NetworkSession.cs:342-343 | equality check, not HasFlag |
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| ACE never proactively resends S2C; S2C cache prunes at 120 s | NetworkSession.cs:675-708, :251-262 | the client MUST NAK or inbound stalls; old NAKs get RejectRetransmit |
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| C2S fragment sequence strictly contiguous or dispatch stalls silently | NetworkSession.cs:532-543 | packet-level retransmission heals it automatically |
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| ACE sends TimeSync/20 s, cumulative ack/2 s, EchoResponse on request; NO disconnect/error packets ever | NetworkSession.cs:207-216, grep | every transport death is silence |
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| Rejects AckSequence/TimeSync/EchoRequest/Flow during AuthLoginRequest | Session.cs:101-102 | no sweep before negotiation completes |
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| Inbound `Header.Time` ignored | grep | our interval field is cosmetic against ACE — safe |
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## 4. Design
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`src/AcDream.Core.Net/Transport/` — retail's split adapted to one login + one
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world connection on one frame thread. `TransportClock` (injectable monotonic
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source + 0.5 s interval counter), `SequenceMath` (`IsNewer(a,b) =>
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unchecked((int)(a-b)) > 0`), `SentPacketStore` (FIFO of rented wire buffers),
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`OutboundFlowQueue` (outbound ISAAC, HighestIdSent, fragment seq, pending
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resends, NAK/ack consumption), `InboundSequenceTracker` (inbound ISAAC,
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HighestIdReceived, NAK set `SortedDictionary<uint,uint>` seq→parked key),
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`AckNakScheduler` (ONE shared timestamp; per sweep NAK xor ack),
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`ReliableTransport` (composition + `Sweep()`), `TransportStats`
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(unconditional counters; printing probe-gated).
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Cache entry: `{ Sequence, rented Buffer (header+body), BodyLength,
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SealedChecksum (= payloadHash ^ isaacKey — retail `NetPacket::checksum_`),
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IsaacKey, HasFragments }`. Resend rewrites ONLY the header per §2.1;
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`PacketCodec.FinalizeInPlace` gains an overload returning
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`(isaacKeyUsed, sealedChecksum)`; the old signature forwards.
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Inbound: codec splits pure-parse (`TryParseBorrowed` — no keystream) from
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`VerifyChecksum(header, headerHash, payloadHash, uint? isaacKey)`; the
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tracker owns every key decision (retail's own factoring — `EncryptData`'s
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optional key parameter). `TryDecodeBorrowed(datagram, IsaacRandom?)` is
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deleted; owned `TryDecode` stays (test-only).
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`WorldSession` keeps its entire ~60-method public surface; the two
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`SendGameMessage` overloads delegate to the transport; `GameActionCapture`
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is untouched. `Sweep()` runs at the end of `Tick()` (after the budget break)
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AND inside the blocking handshake pump loops (the EnterWorld flood arrives
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before `Tick` ever runs), gated on `_transportNegotiated`. Cache is
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unbounded like retail (ACE acks every 2 s; steady state is tens of entries);
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`cache=N` in `[net-tick]` is the watchdog, not a silent cap.
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## 5. Scope deferrals (divergence-register rows, filed in-slice)
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- **TS-57** no outbound RejectRetransmit — ACE no-ops it; the standalone
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unsequenced form trips the watermark hole (§3 row 3).
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- **AP-125** standalone control packets only, no `CoalesceData` piggyback —
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piggybacked NAKs become encrypted, which ACE ignores.
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- **TS-58** no TimeSync/EchoRequest keepalive — standalone-unsafe against
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the watermark hole; our 2 s ack already refreshes ACE's 60 s timeout.
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- **TS-59** no Flow report — ACE parses and has no handler.
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- **AD-49** blob-layer ephemeral ordering stamps not ported — provably a
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no-op against ACE (fragment `Id` is constant 0x80000000 and the stamp
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table keys on ACE's per-message-unique fragment sequence, so
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`FragIsObsoleteEmphemeral @ 0x0054A450` can never fire).
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- **TS-60** no 140 s dead-link/referral auto-reconnect — LinkStatus exposes
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the input; reconnect is Runtime's, its own campaign.
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- **TS-61** UDP send-failure burns the sequence+key (retail retries from the
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queue head) — effectively unreachable.
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- **AP-126** one monotonic clock for all gates (retail's cur/local split
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immaterial to the gates we port).
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- Multi-fragment outbound (>448 B) stays unimplemented (nothing sends >448;
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existing behavior, keep its row current).
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## 6. Slices
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| # | Slice | Size | Parallel? | Review | Gate |
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|---|---|---|---|---|---|
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| N0 | ACE-behaviour test double + virtual clock + lossy link | M | yes (test-only) | Opus | unit |
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| N1 | Outbound cache + resend on NAK (the #260 fix) | L | no | **Fable** | unit + local ACE lifecycle |
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| N2 | Inbound sequence-aligned ISAAC + NAK set | L | no | **Fable** | unit + lifecycle + nine-stop |
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| N3 | AckNakScheduler + 2.0 s cumulative ack | M | no | Opus | unit + lifecycle + nine-stop |
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| N4 | Client NAK emission + RejectRetransmit consumption | M | no | Opus | unit + local ACE + loss gate |
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| N5 | Observability + LossyTransportDecorator + connected loss gate | M | partly | Opus | unit + loss gate |
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| N6 | Optional: ConnectResponse 0.333 s retransmit; assembler TTL | S | yes | Opus | unit + local ACE |
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N1–N5 all touch `WorldSession.cs`: strictly sequential, ONE agent at a time.
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Implementers Sonnet; a redo escalates to Opus; every diff reviewed by the
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Review-column model before commit. Key per-slice test specs are in the
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approved plan (`~/.claude/plans/mac-os-is-not-robust-sphinx.md`) and travel
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verbatim in each implementer prompt.
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## 7. Landmines (verbatim in every implementer prompt)
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1. Resends are NOT byte-identical — flags gain `Retransmission`, `Time`
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advances, the header hash MUST be recomputed; checksum = new header hash
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+ stored sealed checksum. A verbatim resend fails ACE's CRC silently.
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2. Never draw a new ISAAC word on a resend — one re-key permanently orphans
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a key in ACE's 256-entry window.
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3. Never resend unrequested — a duplicate of an accepted packet burns up to
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the whole window.
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4. The inbound gap-walk draws parked keys BEFORE the arriving packet's own
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key, in sequence order — reversed, the stream is off by the gap size
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forever.
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5. Ack flags are an EQUALITY check (`Flags == AckSequence`), never HasFlag.
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6. NAKs are cleartext (`Flags == RequestRetransmit` exactly) or ACE ignores
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them; NAKs do not refresh ACE's timeout.
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7. The 0.6 s NAK gate and 2.0 s ack gate share ONE timestamp — a NAK delays
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the next ack and vice versa; never both in one sweep.
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8. The sweep must also run inside the blocking handshake pump loops — the
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EnterWorld CreateObject flood precedes the first `Tick()`.
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9. ACE/holtburger reference sources live in the MAIN repo checkout
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(`C:\Users\erikn\source\repos\acdream\references\`), not in worktrees.
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## 8. Verification ladder
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1. Per slice: `dotnet build` + full `dotnet test -c Release` + slice gate +
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one commit (retail symbol+address citations) + model review + revert SHA
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recorded here.
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2. N1–N5: `tools/run-connected-world-lifecycle-gate.ps1` vs local ACE;
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N2/N3 add the canonical nine-stop route.
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3. From N4: `tools/run-connected-loss-gate.ps1` at `ACDREAM_NET_DROP_PCT=2`
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vs local ACE — passes only with NON-ZERO resend/NAK counters.
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4. Final: one user Coldeve session past the 15-minute wedge horizon with
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portal churn, after N5. `[net-tick] nak-in/s` becomes the first direct
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measure of real C2S loss the project has had.
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5. Rollback: one commit per slice, `git revert`; no runtime kill switch.
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## 9. Slice ledger
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| Slice | Status | Commit | Notes |
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|---|---|---|---|
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| N0 | complete | `7e9134b4` + `e3958610` | ACE-behaviour double + virtual clock + lossy link; the review fix-up added the `Session.CheckState` inbound gate, faithful `SendBundle` coalescing/splitting, two-phase termination, an ACE-loose C2S fragment parse, and ACE's MessageBuffer edge cases. 687 Core.Net tests green. N1 folded in the re-review's `ProcessFragment` two-branch split (existing-buffer checks Complete; new-buffer parks without checking — the zero-count buffer stays parked). |
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| N1 | complete | `43e60a69` | Outbound sent-packet cache + resend on NAK (`Transport/`: `TransportClock`, `SequenceMath`, `SentPacketStore`, `OutboundFlowQueue`, `ReliableTransport`, `TransportStats`); `PacketCodec.FinalizeInPlace` sealed-checksum overload; `WorldSession` sweep in Tick + both handshake pump loops; TS-57 filed, TS-27 narrowed to inbound-only. **Fable review PASS.** Advisories: fresh sends keep `Time=0` (byte-identical wire; retail stamps the interval on every packet and ACE ignores the field — N3 folds the retail stamp in with the cadence work); the stale-NAK single-redundant-resend window is shared with retail (pending prunes at flush, after transmit — same frame order as `RecipientData::UseTime`). |
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| N2 | pending | — | |
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| N3 | pending | — | |
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| N4 | pending | — | |
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| N5 | pending | — | |
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| N6 | pending | — | |
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