acdream/tests/AcDream.Core.Tests/Rendering/Wb
Erik 3e6f6ec858 chore(O-T7): code-review housekeeping after WB extraction
Five small post-cleanup items from T7 code review:

I1: Removed dead `datDir` parameter from WbMeshAdapter ctor (parameter
    was unused after _wbDats removal; ArgumentNullException.ThrowIfNull
    was misleading). Updated call sites in GameWindow.cs and
    WbMeshAdapterTests.cs.

I2: Updated stale GameWindow.cs comment that still described
    WbMeshAdapter as opening its own dat handles. Now reflects Phase O
    state: shared DatCollection via DatCollectionAdapter.

I3: Documented thread-safety contract on RenderStateCache (render-thread
    only — required for the mutable-static GL sentinel pattern).

M1: Added comment on IDatReaderWriter's write-path methods noting they
    are preserved for verbatim compatibility but unused in acdream.

M3: Added comment on Chorizite.Core PackageReference in Core.csproj
    explaining the previously-transitive dependency.

Also excluded SplitFormulaDivergenceTest.cs from the test build via
<Compile Remove>: this N.5b one-time data-collection test referenced
WorldBuilder.Shared types directly; after Phase O-T7 dropped that
project reference it no longer compiles. The sweep data it produced
already informed the N.5b Path-C decision and the file is retained
in the tree for historical reference.

Build green; tests green (1146 + 8 pre-existing failures baseline
maintained).

Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 17:29:06 +02:00
..
AcSurfaceMetadataTableTests.cs phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props 2026-05-08 13:08:56 +02:00
AnimatedEntityStateTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
AnimPartChangeTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
EntityClassificationCacheTests.cs fix(render #53): key cache by (entityId, landblockHint) to defeat ID collision 2026-05-10 23:02:14 +02:00
EntitySpawnAdapterTests.cs phase(N.4) Task 17: EntitySpawnAdapter for server-spawned per-instance content 2026-05-08 14:46:34 +02:00
HiddenPartsTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
LandblockSpawnAdapterTests.cs phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge) 2026-05-08 13:53:38 +02:00
MatrixCompositionTests.cs phase(N.4) Tasks 22+23: WbDrawDispatcher + surface metadata side-table 2026-05-08 15:30:33 +02:00
MeshExtractionConformanceTests.cs test(N.4): conformance tests for mesh extraction + setup flatten 2026-05-08 13:14:36 +02:00
PendingSpawnIntegrationTests.cs phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
SetupFlattenConformanceTests.cs test(N.4): conformance tests for mesh extraction + setup flatten 2026-05-08 13:14:36 +02:00
WbDispatcherDepthMaskTests.cs test(A.5 T21): lock in depth-write attribution per translucency kind 2026-05-10 08:27:03 +02:00
WbDrawDispatcherBucketingTests.cs fix(render #53): skip cache populate when classification is incomplete 2026-05-10 23:42:46 +02:00
WbDrawDispatcherIndirectBuilderTests.cs phase(N.5) Task 9 fixup: layout assertion + DrawCommandStride const 2026-05-08 20:42:49 +02:00
WbDrawDispatcherTranslucencyTests.cs phase(N.5) Task 11: translucency partition contract test 2026-05-08 20:53:36 +02:00
WbMeshAdapterTests.cs chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00