acdream/docs/README.md
Erik e77dd7c413 docs: launch-options reference + the test that keeps it honest
The client reads 161 ACDREAM_* environment variables across 79 files. Only
about 25 were written down, and the audit found the documentation drifting
in both directions: CLAUDE.md still advertised ACDREAM_RUN_SKILL /
ACDREAM_JUMP_SKILL (deleted; skills are server-authoritative now, and the
jump fallback is 300, not the documented 200), while flags with real
side effects had no description at all.

docs/launch-options.md documents every one by lifecycle — production,
command line, measurement, automation, permanent diagnostics, temporary
probes, deprecated, retired — with a mandatory side-effects column. That
column is the point: #432 cost three days of taxed measurements because
ACDREAM_AUTOMATION_ARTIFACT_DIR reads like an output path and also builds
a per-frame diagnostics referee, and ACDREAM_STREAM_RADIUS silently
measures a streaming window production never uses. Rows now say so. Other
surprises the audit surfaced and recorded: ACDREAM_DUMP_SCENERY_Z swaps in
a duplicate scenery-placement path rather than only logging,
ACDREAM_PROBE_VIS silently also enables ACDREAM_PROBE_ENVCELL, and
ACDREAM_DUMP_ENTITY's id list doubles as an unrelated probe's watchlist.

LaunchOptionsDocumentationTests enforces it, because a hand-maintained list
of 161 flags is stale within a week: an undocumented flag fails, and so
does a documented row whose read site was deleted. It scans string literals
rather than GetEnvironmentVariable call shapes — the startup path reads
through an injected delegate, so a call-shaped pattern silently missed
ACDREAM_LIVE, ACDREAM_PAK_PATH and every other production flag. A third
test freezes per-file direct-read debt by exact count (20 files outside the
owner classes), so structure rules 4 and 5 can be paid down but not
regressed.

CLAUDE.md's 94-line env-var section becomes a 16-line pointer, and its
stale test-character paragraph is corrected.

Also fixed, all doc-vs-code mismatches the audit proved:
- RenderingDiagnostics.FrameProfEnabled described a GPU-query self-disable
  that Campaign V slice V11 deleted.
- Two comments named ACDREAM_RENDER_BACKEND as a live co-requisite; it died
  with the OpenGL backend.
- EnvCellRenderer.CollectCellAuditLines and its ACDREAM_A8_AUDIT doc: the
  method had no caller anywhere and its documented caller never existed.

Filed rather than fixed, to keep this a documentation change: #434 (the
DebugPanel/DebugVM surface is never constructed, so ~40 "runtime-toggleable"
comments are false and 35 env reads are unreachable) and #435 (17 temporary
probes outlived their closed investigations; 14 more name no owner).

Full hermetic suite 12,202 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 10:28:59 +02:00

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# acdream documentation map
This page is the entry point for project documentation. It distinguishes
current sources of truth from implementation history so an old plan or issue
banner cannot silently override the current program state.
## Current snapshot — 2026-07-27
- **Milestone state:** M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the
world,” is active.
- **M4 gameplay program:** resume the pre-M4
[world-interaction completion program](plans/2026-07-23-world-interaction-completion.md).
Favorite-spell overflow, status Use/Assess, and the complete assessment
surface are user-accepted. Equipped-child picking and vendor
browse/transactions remain Slices 46.
- **Structural/runtime state:** all eight `GameWindow` decomposition slices,
Modern Runtime Slices AJ, and the connected visual/lifecycle gates are
complete. `GameWindow` is a 1,622-line composition/callback shell.
`AcDream.Runtime.GameRuntime` owns canonical session, entity/object,
gameplay, movement, physics, projectile, environment, and portal state;
graphical and no-window hosts borrow the same owner graph.
- **Headless state:** Slice K is complete. `AcDream.Headless` is a
presentation-free Windows/Linux host with deterministic commands/events,
shared immutable content, multi-session isolation, reconnect, resource
telemetry, and 1/5/10/30-session gates. The final two-account native-Linux
soak completed ten minutes, logged out through ACE, and converged every
ownership ledger.
- **Linux graphical state:** Slice L0 and the L1 implementation checkpoint are
complete at `66f114b2` and `11501d52`. Native Windows passes the active
modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their
missing `GL_ARB_bindless_texture`. Physical-Linux validation and L2L6 are
explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
- **Completed gameplay gates:** R6 locomotion/collision/projectile/teleport/
radar, two-client portal-out/materialization, indoor prepared collision,
loot ordering, local/remote ground drops, and selection-marker lifetime.
- **Separate visual verification:** issue `#225`, the shared-alpha
lifestone/particle result; its connected resource-lifetime and performance
routes pass.
- **Carried behaviour debt:** issue `#153` (far teleport onto an unstreamed
edge), `#116` (narrowed slide response), `#235` (capped/RDP jump cadence),
and the active temporary-stopgap rows in the divergence register.
- **Divergence audit:** 189 active rows — IA 18, AD 38, AP 91, TS 38, and
UN 4 — plus retained struck/retired historical rows such as TS-37.
- **Latest automated baseline:** the Release build succeeds with the 17
test-project warnings tracked by issue `#228`; 8,826 tests pass and five are
intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported
smoke and WSLg X11/Wayland negative-capability reports all end with zero
window/GL/input/audio ownership.
## Sources of truth
Read these in this order when deciding what to do next:
1. [`plans/2026-05-12-milestones.md`](plans/2026-05-12-milestones.md) — the
active playable outcome, freeze boundaries, and visual gates.
2. [`plans/2026-04-11-roadmap.md`](plans/2026-04-11-roadmap.md) — strategic
phase ledger: shipped, active, deferred, and future work.
3. [`ISSUES.md`](ISSUES.md) — tactical defects and small follow-ups. The status
inside an issue is authoritative; physical order is not.
4. [`architecture/retail-divergence-register.md`](architecture/retail-divergence-register.md)
— every known place runtime behavior can differ from retail.
5. [`architecture/acdream-architecture.md`](architecture/acdream-architecture.md)
and [`architecture/code-structure.md`](architecture/code-structure.md) —
ownership, dependency, update-thread, and extraction rules.
6. [`architecture/worldbuilder-inventory.md`](architecture/worldbuilder-inventory.md)
— rendering/DAT code already owned in-tree versus mechanisms still ours to
port.
If these disagree, milestones control the current outcome, the roadmap controls
work ordering, the issue status controls the individual defect, and the
architecture documents control implementation shape. Reconcile the stale
document in the same change; do not leave both claims standing.
## Research and implementation records
- [`research/named-retail/`](research/named-retail/) is the primary retail
oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
- [`research/decompiled/`](research/decompiled/) is the older Ghidra fallback.
- [`research/`](research/) contains focused pseudocode, traces, fixtures, and
gate reports. A dated research note records evidence; it does not become a
new roadmap.
- [`superpowers/specs/`](superpowers/specs/) and
[`superpowers/plans/`](superpowers/plans/) are per-slice design and execution
records. Completed plans remain historical.
- [`ci-and-releases.md`](ci-and-releases.md) is the SSOT for the Gitea CI
pipeline, the self-hosted runners, and how alpha releases are published.
Load-sensitive tests live in `Lane=Timing`; see
[`release-gate.md`](release-gate.md) before adding to it.
- [`launch-options.md`](launch-options.md) is the SSOT for every environment
variable and command-line argument the client reads, including what each one
changes about the run beyond its obvious effect. Read the side-effects column
before trusting any measurement. Enforced by
`LaunchOptionsDocumentationTests`: a flag without a row fails the build, and
so does a row whose read site was deleted.
- [`audit/`](audit/) contains completion and conformance audits.
- [`reference/ace-commands.md`](reference/ace-commands.md) preserves the local
ACE server's complete in-game command catalog and points to the authoritative
per-command help surface.
## Durable memory
- [`../claude-memory/MEMORY.md`](../claude-memory/MEMORY.md) indexes the live
subsystem memories and the render/physics digests. Read a domain digest
before changing that subsystem, especially its DO-NOT-RETRY table.
- [`../memory/`](../memory/) contains stable engineering references such as the
modern rendering pipeline, two-tier streaming, and toolchain notes.
Memory accelerates recall; it does not outrank the canonical documents above.
When current truth changes, update the relevant canonical document and distill
only the durable lesson into memory.
## Historical and deprecated documents
- [`bugs.md`](bugs.md) is the April 2026 bug snapshot. It is preserved for
archaeology and is not an active ledger.
- Dated plans and specs describe the decision at that time. Their completion
wording is historical unless the current milestone/roadmap explicitly links
the item as active.
- Old `R1→R8` architecture sequencing is superseded. Current execution comes
from the milestones and strategic roadmap.
## Documentation maintenance rules
- Update milestone, roadmap, issue, divergence, architecture, and memory claims
in the same commit when a shipped change affects them.
- Keep one issue ID per defect. Narrow an issue in place; do not reuse another
issue's number as a shorthand.
- Mark automated, connected, and visual gates separately. An automated pass is
not a visual acceptance, and an RDP throughput sample is not a local-display
visual comparison.
- Preserve research history, but remove stale “current/next” claims from living
documents once the state advances.