acdream/tests/AcDream.Core.Tests/Conformance
Erik e27923b4b5 chore(diag): dense-town FPS profiling apparatus (ACDREAM_FPS_PROF) [throwaway]
FrameProfiler (frame/update/render/present/gpu split + per-renderer glFinish
attribution) + OnRender/OnUpdate hooks + terrain & EnvCell glFinish timers +
the degrade-coverage probe test. Used to root-cause the dense-town FPS; STRIP
when the fix lands (mirrors 92e95be).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 15:49:18 +02:00
..
Fixtures fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
ConformanceDats.cs test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist 2026-06-03 14:29:30 +02:00
CottageDoorwayCharacterizationTests.cs test(p0): dat-backed conformance loader + characterized cottage-doorway topology 2026-06-03 14:20:17 +02:00
DatConcurrencyStressTests.cs test(conformance): dat-reader concurrency hammer — concurrent READS exonerated 2026-06-09 21:28:32 +02:00
DegradeCoverageProbeTests.cs chore(diag): dense-town FPS profiling apparatus (ACDREAM_FPS_PROF) [throwaway] 2026-06-23 15:49:18 +02:00
DungeonLandblockDatProbeTests.cs handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation 2026-06-13 14:53:27 +02:00
FindCellListConformanceTests.cs fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
HoltburgTorchFalloffProbeTests.cs fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140) 2026-06-19 23:56:49 +02:00
Issue107SpawnDiagnosticTests.cs fix(phys): #112 - remove the non-retail escape-hatch demote from the pick; lateral stab-graph recovery + retail keep-curr 2026-06-10 15:03:49 +02:00
Issue112MembershipTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
Issue113DoorVanishDiagnosticTests.cs BR-1: RESOLVED as already-equivalent - premise falsified by pre-check, equivalence pinned, #113 attribution corrected 2026-06-11 06:25:31 +02:00
Issue113PhantomStairsDumpTests.cs fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase) 2026-06-10 20:52:52 +02:00
Issue119TowerDumpTests.cs #119: tower decoded - the "missing stairs" are Setup 0x020003F2 (43-part spiral staircase); the "barrel" is a legit dat static orphaned by it 2026-06-11 17:59:52 +02:00
Issue119UpNullGfxObjDumpTests.cs #119: the [up-null] lead is EXONERATED (dat-proven) - both GfxObjs are legitimately no-draw models 2026-06-11 16:55:45 +02:00
PvsConformanceTests.cs test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist 2026-06-03 14:29:30 +02:00
RetailTrace.cs test(p0): retail find_cell_list trace parser + cdb value-capture tooling 2026-06-03 14:26:24 +02:00
RetailTraceTests.cs test(p0): retail find_cell_list trace parser + cdb value-capture tooling 2026-06-03 14:26:24 +02:00
StipplingSurfaceEquivalenceTests.cs BR-1: RESOLVED as already-equivalent - premise falsified by pre-check, equivalence pinned, #113 attribution corrected 2026-06-11 06:25:31 +02:00
ThresholdDivergenceDiagnosticTests.cs test(p0): retail-trace golden captured — membership criterion divergence pinned (P0 GATE MET) 2026-06-03 15:04:51 +02:00
ThresholdPortalCrossingReplayTests.cs fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00