#119: the [up-null] lead is EXONERATED (dat-proven) - both GfxObjs are legitimately no-draw models
Issue119UpNullGfxObjDumpTests pins the dat truth: 0x010002B4 = 9 polys, ALL NoPos, all surfaces Base1Solid; 0x010008A8 = 1 poly, NoPos, Base1Solid|Translucent. Retail's skipNoTexture never draws either model (the BR-1 build-time-skip <=> draw-time-skip equivalence), so ObjectMeshManager's empty render-data cache is the CORRECT terminal state - the only defect was the alarming "permanently invisible" log line, reworded into an honest tripwire pointing at the dump test. Second fact, same test (ShellModel_NoTexturedPolyIsDropped): on the hall/tower shell 0x010014C3, ZERO textured polys are dropped by the extraction gates (137/149 draw; the 12 dropped are the known #113 no-draw orphans) - the per-poly GfxObj extraction is exonerated for building shells, kept green as a regression pin. Net for #119: the missing tower-stair parts are NOT the up-null pair and NOT a per-poly extraction drop. Remaining hypothesis space (interior stair-cell flood admission, or a different model than assumed) needs the re-gate to identify the exact tower; then the cell set + flood replay headlessly like #118. ISSUES.md updated. Suites: App 232, Core 1419+2skip (1416+3 new), UI 420, Net 294. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -4021,12 +4021,30 @@ in the render digest) and shows a water barrel that retail doesn't.
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**Lead (from the T5 launch log):** exactly two
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`[up-null] upload returned null for 0x00010002B4 / 0x00010008A8 — caching
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EMPTY render data (permanently invisible)` lines at startup. Identify
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which models those are (likely GfxObjs 0x010002B4 / 0x010008A8 — plausibly
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the stair parts) and why `ObjectMeshManager`'s upload returned null; the
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"permanently invisible" cache makes any transient failure sticky. The
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barrel is a separate static-inclusion question (which cell owns it, and
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is it admitted by a view it shouldn't be).
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EMPTY render data (permanently invisible)` lines at startup.
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**Narrowed 2026-06-11 (the [up-null] lead is EXONERATED, dat-proven):**
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`Issue119UpNullGfxObjDumpTests` — both GfxObjs are legitimately no-draw
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models: 0x010002B4 = 9 polys, ALL `NoPos`, all surfaces `Base1Solid`;
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0x010008A8 = 1 poly, `NoPos`, `Base1Solid|Translucent`. Retail's
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skipNoTexture never draws them either (the BR-1 equivalence) — the empty
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cache is the CORRECT terminal state, and the alarming log line was the
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only defect (reworded; it stays as a tripwire for the real-failure shape).
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Second fact, same test: on the hall/tower shell 0x010014C3, ZERO textured
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polys are dropped by the extraction gates (137/149 draw; the 12 dropped
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are the known #113 no-draw orphans) — the per-poly extraction is
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exonerated for building shells, pinned by
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`ShellModel_NoTexturedPolyIsDropped`.
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**Remaining hypothesis space (needs the re-gate to identify the exact
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tower):** the missing stair parts draw from somewhere other than the
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shell GfxObj's per-poly extraction — most plausibly interior stair-CELL
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shells whose visibility depends on the flood admitting those cells from
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the outside view, or a different building model than assumed. At the
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re-gate: have the user point at the tower (one sentence / approx
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location) — then the cell set + flood can be replayed headlessly like
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#118. The extraneous water barrel remains a separate static-inclusion
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question (which cell owns it; is it admitted by a view it shouldn't be).
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---
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@ -715,9 +715,16 @@ namespace AcDream.App.Rendering.Wb {
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var renderData = UploadGfxObjMeshData(meshData);
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if (renderData == null) {
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// TEMP diagnostic #105 (strip with fix): the empty substitute is cached in
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// _renderData forever -> the object exists but never draws (invisible walls).
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Console.WriteLine($"[up-null] upload returned null for 0x{meshData.ObjectId:X10} — caching EMPTY render data (permanently invisible)");
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// 0-vertex mesh: every polygon was gated out at extraction. #119
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// (2026-06-11) dat-verified this is LEGITIMATE for all-no-draw
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// models (all polys NoPos + Base1Solid surfaces — retail's
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// skipNoTexture never draws them either; 0x010002B4/0x010008A8
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// are this class, Issue119UpNullGfxObjDumpTests). The empty
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// cache is the correct terminal state for those. The line stays
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// as a tripwire for the OTHER way to get here (extraction
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// dropped textured polys — a real defect; dat-verify with the
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// dump test before treating as one).
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Console.WriteLine($"[up-null] 0x{meshData.ObjectId:X10} produced a 0-vertex mesh — caching empty render data (legitimate for all-no-draw models; dat-verify via Issue119UpNullGfxObjDumpTests)");
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renderData = new ObjectRenderData();
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}
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@ -0,0 +1,139 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.Core.Tests.Conformance;
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/// <summary>
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/// #119 diagnostic dump (2026-06-11): GfxObjs 0x010002B4 and 0x010008A8 hit
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/// `[up-null] upload returned null — caching EMPTY render data (permanently
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/// invisible)` at startup (t5-gate-launch.log:33-34); the old tower shows
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/// missing stair parts (visible in retail — user axiom). UploadGfxObjMeshData
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/// returns null only when the PREPARE phase produced ZERO vertices
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/// (ObjectMeshManager.cs:1780), so the upload is innocent — some extraction
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/// gate dropped every polygon. This dump prints the raw dat facts per polygon
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/// and replicates PrepareGfxObjMeshData's gates (ObjectMeshManager.cs:1040-1058)
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/// so the zeroing gate reads directly off the output.
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/// </summary>
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public sealed class Issue119UpNullGfxObjDumpTests
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{
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private readonly ITestOutputHelper _out;
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public Issue119UpNullGfxObjDumpTests(ITestOutputHelper output) => _out = output;
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public static readonly TheoryData<uint> UpNullIds = new() { 0x010002B4u, 0x010008A8u };
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[Theory]
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[MemberData(nameof(UpNullIds))]
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public void DumpUpNullGfxObj(uint id)
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{
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var datDir = ConformanceDats.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("dats unavailable — skipped"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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Assert.True(dats.Portal.TryGet<GfxObj>(id, out var gfx) && gfx is not null,
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$"GfxObj 0x{id:X8} not in portal dat");
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_out.WriteLine($"=== GfxObj 0x{id:X8} ===");
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_out.WriteLine($"Flags={gfx!.Flags} Polygons={gfx.Polygons.Count} Vertices={gfx.VertexArray.Vertices.Count} Surfaces={gfx.Surfaces.Count}");
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_out.WriteLine($"DrawingBSP={(gfx.DrawingBSP?.Root is null ? "NONE" : "present")} PhysicsBSP={(gfx.PhysicsBSP?.Root is null ? "NONE" : "present")}");
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for (int i = 0; i < gfx.Surfaces.Count; i++)
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{
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uint sid = gfx.Surfaces[i];
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string stype = dats.Portal.TryGet<Surface>(sid, out var surf) && surf is not null
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? surf.Type.ToString()
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: "MISSING";
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_out.WriteLine($" surface[{i}] = 0x{sid:X8} type={stype}");
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}
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// Replicate the extraction gates (PrepareGfxObjMeshData):
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// pos added when !NoPos
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// neg added when Negative || Both || (!NoNeg && SidesType==Clockwise)
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// surface index must be in [0, Surfaces.Count)
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int wouldAddPos = 0, wouldAddNeg = 0, degenerate = 0;
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var gateHistogram = new Dictionary<string, int>();
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foreach (var (pid, poly) in gfx.Polygons.OrderBy(kv => kv.Key))
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{
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string gate;
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if (poly.VertexIds.Count < 3) { degenerate++; gate = "degenerate(<3 verts)"; }
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else
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{
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bool pos = !poly.Stippling.HasFlag(StipplingType.NoPos)
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&& poly.PosSurface >= 0 && poly.PosSurface < gfx.Surfaces.Count;
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bool neg = (poly.Stippling.HasFlag(StipplingType.Negative)
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|| poly.Stippling.HasFlag(StipplingType.Both)
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|| (!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
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&& poly.NegSurface >= 0 && poly.NegSurface < gfx.Surfaces.Count;
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if (pos) wouldAddPos++;
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if (neg) wouldAddNeg++;
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gate = pos || neg ? "DRAWS" : $"DROPPED stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface}";
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}
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gateHistogram.TryGetValue(gate, out int c);
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gateHistogram[gate] = c + 1;
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_out.WriteLine(FormattableString.Invariant(
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$" poly[{pid}] verts={poly.VertexIds.Count} stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface} gate={gate}"));
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}
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_out.WriteLine($"--- summary: wouldAddPos={wouldAddPos} wouldAddNeg={wouldAddNeg} degenerate={degenerate} of {gfx.Polygons.Count} polys ---");
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foreach (var (gate, count) in gateHistogram.OrderByDescending(kv => kv.Value))
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_out.WriteLine($" {count,3} × {gate}");
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}
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/// <summary>
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/// #119 second fact: does the extraction drop any polys that retail WOULD
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/// draw (textured, non-solid surface) on a building-shell model? Run on the
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/// Holtburg meeting-hall shell 0x010014C3 (the #113-saga tower whose stairs
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/// are "regular shell polys" — render digest user axiom). A non-zero
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/// "DROPPED but textured" count names the extraction as the stairs-miss
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/// mechanism; zero exonerates the per-poly gates.
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/// </summary>
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[Theory]
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[InlineData(0x010014C3u)]
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public void ShellModel_NoTexturedPolyIsDropped(uint id)
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{
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var datDir = ConformanceDats.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("dats unavailable — skipped"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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Assert.True(dats.Portal.TryGet<GfxObj>(id, out var gfx) && gfx is not null,
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$"GfxObj 0x{id:X8} not in portal dat");
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bool SurfaceIsTextured(short idx)
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{
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if (idx < 0 || idx >= gfx!.Surfaces.Count) return false;
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if (!dats.Portal.TryGet<Surface>(gfx.Surfaces[idx], out var surf) || surf is null) return false;
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return !surf.Type.HasFlag(SurfaceType.Base1Solid);
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}
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int draws = 0;
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var droppedTextured = new List<string>();
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foreach (var (pid, poly) in gfx!.Polygons.OrderBy(kv => kv.Key))
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{
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if (poly.VertexIds.Count < 3) continue;
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bool pos = !poly.Stippling.HasFlag(StipplingType.NoPos)
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&& poly.PosSurface >= 0 && poly.PosSurface < gfx.Surfaces.Count;
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bool neg = (poly.Stippling.HasFlag(StipplingType.Negative)
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|| poly.Stippling.HasFlag(StipplingType.Both)
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|| (!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
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&& poly.NegSurface >= 0 && poly.NegSurface < gfx.Surfaces.Count;
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if (pos || neg) { draws++; continue; }
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// dropped by the gates — would retail have drawn a textured side?
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if (SurfaceIsTextured(poly.PosSurface) || SurfaceIsTextured(poly.NegSurface))
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droppedTextured.Add(FormattableString.Invariant(
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$"poly[{pid}] stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface}"));
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}
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_out.WriteLine($"GfxObj 0x{id:X8}: polys={gfx.Polygons.Count} drawnByGates={draws} droppedTextured={droppedTextured.Count}");
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foreach (var line in droppedTextured)
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_out.WriteLine($" {line}");
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Assert.True(droppedTextured.Count == 0,
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$"{droppedTextured.Count} textured polys are dropped by the extraction gates on 0x{id:X8} — see output");
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}
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}
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