#119: the [up-null] lead is EXONERATED (dat-proven) - both GfxObjs are legitimately no-draw models

Issue119UpNullGfxObjDumpTests pins the dat truth: 0x010002B4 = 9 polys,
ALL NoPos, all surfaces Base1Solid; 0x010008A8 = 1 poly, NoPos,
Base1Solid|Translucent. Retail's skipNoTexture never draws either model
(the BR-1 build-time-skip <=> draw-time-skip equivalence), so
ObjectMeshManager's empty render-data cache is the CORRECT terminal state
- the only defect was the alarming "permanently invisible" log line,
reworded into an honest tripwire pointing at the dump test.

Second fact, same test (ShellModel_NoTexturedPolyIsDropped): on the
hall/tower shell 0x010014C3, ZERO textured polys are dropped by the
extraction gates (137/149 draw; the 12 dropped are the known #113
no-draw orphans) - the per-poly GfxObj extraction is exonerated for
building shells, kept green as a regression pin.

Net for #119: the missing tower-stair parts are NOT the up-null pair and
NOT a per-poly extraction drop. Remaining hypothesis space (interior
stair-cell flood admission, or a different model than assumed) needs the
re-gate to identify the exact tower; then the cell set + flood replay
headlessly like #118. ISSUES.md updated.

Suites: App 232, Core 1419+2skip (1416+3 new), UI 420, Net 294.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-11 16:55:45 +02:00
parent 5a80a2ee24
commit 8d93665053
3 changed files with 173 additions and 9 deletions

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@ -4021,12 +4021,30 @@ in the render digest) and shows a water barrel that retail doesn't.
**Lead (from the T5 launch log):** exactly two
`[up-null] upload returned null for 0x00010002B4 / 0x00010008A8 — caching
EMPTY render data (permanently invisible)` lines at startup. Identify
which models those are (likely GfxObjs 0x010002B4 / 0x010008A8 — plausibly
the stair parts) and why `ObjectMeshManager`'s upload returned null; the
"permanently invisible" cache makes any transient failure sticky. The
barrel is a separate static-inclusion question (which cell owns it, and
is it admitted by a view it shouldn't be).
EMPTY render data (permanently invisible)` lines at startup.
**Narrowed 2026-06-11 (the [up-null] lead is EXONERATED, dat-proven):**
`Issue119UpNullGfxObjDumpTests` — both GfxObjs are legitimately no-draw
models: 0x010002B4 = 9 polys, ALL `NoPos`, all surfaces `Base1Solid`;
0x010008A8 = 1 poly, `NoPos`, `Base1Solid|Translucent`. Retail's
skipNoTexture never draws them either (the BR-1 equivalence) — the empty
cache is the CORRECT terminal state, and the alarming log line was the
only defect (reworded; it stays as a tripwire for the real-failure shape).
Second fact, same test: on the hall/tower shell 0x010014C3, ZERO textured
polys are dropped by the extraction gates (137/149 draw; the 12 dropped
are the known #113 no-draw orphans) — the per-poly extraction is
exonerated for building shells, pinned by
`ShellModel_NoTexturedPolyIsDropped`.
**Remaining hypothesis space (needs the re-gate to identify the exact
tower):** the missing stair parts draw from somewhere other than the
shell GfxObj's per-poly extraction — most plausibly interior stair-CELL
shells whose visibility depends on the flood admitting those cells from
the outside view, or a different building model than assumed. At the
re-gate: have the user point at the tower (one sentence / approx
location) — then the cell set + flood can be replayed headlessly like
#118. The extraneous water barrel remains a separate static-inclusion
question (which cell owns it; is it admitted by a view it shouldn't be).
---

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@ -715,9 +715,16 @@ namespace AcDream.App.Rendering.Wb {
var renderData = UploadGfxObjMeshData(meshData);
if (renderData == null) {
// TEMP diagnostic #105 (strip with fix): the empty substitute is cached in
// _renderData forever -> the object exists but never draws (invisible walls).
Console.WriteLine($"[up-null] upload returned null for 0x{meshData.ObjectId:X10} — caching EMPTY render data (permanently invisible)");
// 0-vertex mesh: every polygon was gated out at extraction. #119
// (2026-06-11) dat-verified this is LEGITIMATE for all-no-draw
// models (all polys NoPos + Base1Solid surfaces — retail's
// skipNoTexture never draws them either; 0x010002B4/0x010008A8
// are this class, Issue119UpNullGfxObjDumpTests). The empty
// cache is the correct terminal state for those. The line stays
// as a tripwire for the OTHER way to get here (extraction
// dropped textured polys — a real defect; dat-verify with the
// dump test before treating as one).
Console.WriteLine($"[up-null] 0x{meshData.ObjectId:X10} produced a 0-vertex mesh — caching empty render data (legitimate for all-no-draw models; dat-verify via Issue119UpNullGfxObjDumpTests)");
renderData = new ObjectRenderData();
}

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@ -0,0 +1,139 @@
using System;
using System.Collections.Generic;
using System.Linq;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Options;
using Xunit;
using Xunit.Abstractions;
namespace AcDream.Core.Tests.Conformance;
/// <summary>
/// #119 diagnostic dump (2026-06-11): GfxObjs 0x010002B4 and 0x010008A8 hit
/// `[up-null] upload returned null — caching EMPTY render data (permanently
/// invisible)` at startup (t5-gate-launch.log:33-34); the old tower shows
/// missing stair parts (visible in retail — user axiom). UploadGfxObjMeshData
/// returns null only when the PREPARE phase produced ZERO vertices
/// (ObjectMeshManager.cs:1780), so the upload is innocent — some extraction
/// gate dropped every polygon. This dump prints the raw dat facts per polygon
/// and replicates PrepareGfxObjMeshData's gates (ObjectMeshManager.cs:1040-1058)
/// so the zeroing gate reads directly off the output.
/// </summary>
public sealed class Issue119UpNullGfxObjDumpTests
{
private readonly ITestOutputHelper _out;
public Issue119UpNullGfxObjDumpTests(ITestOutputHelper output) => _out = output;
public static readonly TheoryData<uint> UpNullIds = new() { 0x010002B4u, 0x010008A8u };
[Theory]
[MemberData(nameof(UpNullIds))]
public void DumpUpNullGfxObj(uint id)
{
var datDir = ConformanceDats.ResolveDatDir();
if (datDir is null) { _out.WriteLine("dats unavailable — skipped"); return; }
using var dats = new DatCollection(datDir, DatAccessType.Read);
Assert.True(dats.Portal.TryGet<GfxObj>(id, out var gfx) && gfx is not null,
$"GfxObj 0x{id:X8} not in portal dat");
_out.WriteLine($"=== GfxObj 0x{id:X8} ===");
_out.WriteLine($"Flags={gfx!.Flags} Polygons={gfx.Polygons.Count} Vertices={gfx.VertexArray.Vertices.Count} Surfaces={gfx.Surfaces.Count}");
_out.WriteLine($"DrawingBSP={(gfx.DrawingBSP?.Root is null ? "NONE" : "present")} PhysicsBSP={(gfx.PhysicsBSP?.Root is null ? "NONE" : "present")}");
for (int i = 0; i < gfx.Surfaces.Count; i++)
{
uint sid = gfx.Surfaces[i];
string stype = dats.Portal.TryGet<Surface>(sid, out var surf) && surf is not null
? surf.Type.ToString()
: "MISSING";
_out.WriteLine($" surface[{i}] = 0x{sid:X8} type={stype}");
}
// Replicate the extraction gates (PrepareGfxObjMeshData):
// pos added when !NoPos
// neg added when Negative || Both || (!NoNeg && SidesType==Clockwise)
// surface index must be in [0, Surfaces.Count)
int wouldAddPos = 0, wouldAddNeg = 0, degenerate = 0;
var gateHistogram = new Dictionary<string, int>();
foreach (var (pid, poly) in gfx.Polygons.OrderBy(kv => kv.Key))
{
string gate;
if (poly.VertexIds.Count < 3) { degenerate++; gate = "degenerate(<3 verts)"; }
else
{
bool pos = !poly.Stippling.HasFlag(StipplingType.NoPos)
&& poly.PosSurface >= 0 && poly.PosSurface < gfx.Surfaces.Count;
bool neg = (poly.Stippling.HasFlag(StipplingType.Negative)
|| poly.Stippling.HasFlag(StipplingType.Both)
|| (!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
&& poly.NegSurface >= 0 && poly.NegSurface < gfx.Surfaces.Count;
if (pos) wouldAddPos++;
if (neg) wouldAddNeg++;
gate = pos || neg ? "DRAWS" : $"DROPPED stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface}";
}
gateHistogram.TryGetValue(gate, out int c);
gateHistogram[gate] = c + 1;
_out.WriteLine(FormattableString.Invariant(
$" poly[{pid}] verts={poly.VertexIds.Count} stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface} gate={gate}"));
}
_out.WriteLine($"--- summary: wouldAddPos={wouldAddPos} wouldAddNeg={wouldAddNeg} degenerate={degenerate} of {gfx.Polygons.Count} polys ---");
foreach (var (gate, count) in gateHistogram.OrderByDescending(kv => kv.Value))
_out.WriteLine($" {count,3} × {gate}");
}
/// <summary>
/// #119 second fact: does the extraction drop any polys that retail WOULD
/// draw (textured, non-solid surface) on a building-shell model? Run on the
/// Holtburg meeting-hall shell 0x010014C3 (the #113-saga tower whose stairs
/// are "regular shell polys" — render digest user axiom). A non-zero
/// "DROPPED but textured" count names the extraction as the stairs-miss
/// mechanism; zero exonerates the per-poly gates.
/// </summary>
[Theory]
[InlineData(0x010014C3u)]
public void ShellModel_NoTexturedPolyIsDropped(uint id)
{
var datDir = ConformanceDats.ResolveDatDir();
if (datDir is null) { _out.WriteLine("dats unavailable — skipped"); return; }
using var dats = new DatCollection(datDir, DatAccessType.Read);
Assert.True(dats.Portal.TryGet<GfxObj>(id, out var gfx) && gfx is not null,
$"GfxObj 0x{id:X8} not in portal dat");
bool SurfaceIsTextured(short idx)
{
if (idx < 0 || idx >= gfx!.Surfaces.Count) return false;
if (!dats.Portal.TryGet<Surface>(gfx.Surfaces[idx], out var surf) || surf is null) return false;
return !surf.Type.HasFlag(SurfaceType.Base1Solid);
}
int draws = 0;
var droppedTextured = new List<string>();
foreach (var (pid, poly) in gfx!.Polygons.OrderBy(kv => kv.Key))
{
if (poly.VertexIds.Count < 3) continue;
bool pos = !poly.Stippling.HasFlag(StipplingType.NoPos)
&& poly.PosSurface >= 0 && poly.PosSurface < gfx.Surfaces.Count;
bool neg = (poly.Stippling.HasFlag(StipplingType.Negative)
|| poly.Stippling.HasFlag(StipplingType.Both)
|| (!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
&& poly.NegSurface >= 0 && poly.NegSurface < gfx.Surfaces.Count;
if (pos || neg) { draws++; continue; }
// dropped by the gates — would retail have drawn a textured side?
if (SurfaceIsTextured(poly.PosSurface) || SurfaceIsTextured(poly.NegSurface))
droppedTextured.Add(FormattableString.Invariant(
$"poly[{pid}] stip={poly.Stippling} sides={poly.SidesType} posSurf={poly.PosSurface} negSurf={poly.NegSurface}"));
}
_out.WriteLine($"GfxObj 0x{id:X8}: polys={gfx.Polygons.Count} drawnByGates={draws} droppedTextured={droppedTextured.Count}");
foreach (var line in droppedTextured)
_out.WriteLine($" {line}");
Assert.True(droppedTextured.Count == 0,
$"{droppedTextured.Count} textured polys are dropped by the extraction gates on 0x{id:X8} — see output");
}
}