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CharGen
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fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model
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2026-08-16 15:33:39 +02:00 |
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Pak
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Vfx
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perf(render): bound animation and alpha scratch residency
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2026-07-24 16:34:28 +02:00 |
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AcDream.Content.csproj
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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BoundedDatObjectCache.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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CacheStats.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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DatCollectionAdapter.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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DecodedTextureCache.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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EdgeLineBuilder.cs
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refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move)
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2026-07-05 20:19:52 +02:00 |
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FlatCollisionAssetSerializer.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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IDatReaderWriter.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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IPreparedAssetSource.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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IPreparedCollisionSource.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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LandblockPhysicsContentBuilder.cs
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fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
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2026-08-07 08:07:02 +02:00 |
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MagicCatalog.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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MeshExtractor.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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ObjectMeshData.cs
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perf(render): consume prepared mesh package at runtime
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2026-07-24 15:07:25 +02:00 |
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packages.linux-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.neutral.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.win-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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RetailDataIdResolver.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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RuntimeDatCollectionFactory.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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SharedPreparedCollisionCache.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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TextureKey.cs
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refactor(pipeline): MP1a - lift TextureKey out of the GL atlas class
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2026-07-05 20:01:56 +02:00 |
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UploadFormats.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |