Move Phase-2 startup behind typed composition/publication boundaries, replace the GameWindow-capturing PhysicsScript gate with a focused deferred source, and own animation-hook registrations reversibly. Make OpenAL construction and teardown transactional so every device, context, source, and buffer prefix is retryable without replay. |
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|---|---|---|
| .. | ||
| AnimationHookRegistrationSetTests.cs | ||
| CompositionAcquisitionScopeTests.cs | ||
| ContentEffectsAudioCompositionTests.cs | ||
| GameWindowCompositionPipelineTests.cs | ||
| GameWindowPlatformAcquisitionTests.cs | ||
| HostInputCameraCompositionTests.cs | ||