..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(ui): complete live targeted healing flow
2026-07-11 07:58:59 +02:00
Combat
fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum
2026-07-04 09:08:11 +02:00
Conformance
refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
2026-07-05 20:52:01 +02:00
Fixtures
fix( #185 ): landblock collision part-id uint32 overflow dropped stair steps
2026-07-08 10:07:50 +02:00
Input
fix #174 : RemoveLinkAnimations seam is HandleEnterWorld (strip + drain)
2026-07-05 16:33:41 +02:00
Items
fix(ui): finish retail stack selector polish
2026-07-11 10:22:11 +02:00
Lighting
feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
2026-07-09 10:34:15 +02:00
Meshing
fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures
2026-07-09 11:11:16 +02:00
Physics
feat( #188 ): fading-wall + sliding-door translucency; hold open past animation settle
2026-07-09 09:17:50 +02:00
Player
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
fix #203 : preserve animation on appearance updates
2026-07-11 00:25:29 +02:00
Selection
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug
2026-07-03 22:03:44 +02:00
Terrain
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
fix( #192 ): close login streaming race — gate on a known real position, not session state
2026-07-09 15:57:43 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00