acdream/tests/AcDream.Runtime.Tests/Entities
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
InboundPhysicsStateControllerTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
ParentAttachmentStateTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
RuntimeEntityDirectoryTests.cs refactor(runtime): own canonical entity identity and incarnations 2026-07-25 20:07:14 +02:00
RuntimeEntityObjectLifetimeTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00