Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| Entities | ||
| Session | ||
| AcDream.Runtime.Tests.csproj | ||
| GameRuntimeContractTests.cs | ||
| RuntimeDependencyBoundaryTests.cs | ||