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2026-04-10-phase-1-terrain-and-plugin-scaffold.md
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docs: phase 1 implementation plan
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2026-04-10 09:17:49 +02:00 |
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2026-04-10-phase-2-static-meshes-design.md
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docs(phase-2): refine design after DatReaderWriter spike
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2026-04-10 17:18:43 +02:00 |
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2026-04-10-phase-2-static-meshes-plan.md
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docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch)
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2026-04-10 17:27:53 +02:00 |
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2026-04-10-phase-2b-design.md
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docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api
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2026-04-10 20:00:23 +02:00 |
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2026-04-10-phase-2b-plan.md
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docs: phase 2b implementation plan (9 tasks)
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2026-04-10 20:13:03 +02:00 |
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2026-04-10-phase-3c-terrain-blending-plan.md
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docs(plan): Phase 3c terrain blending plan
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2026-04-10 23:43:04 +02:00 |
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2026-04-10-phase-4-networking-design.md
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docs(plan): Phase 4 networking design
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2026-04-10 22:31:26 +02:00 |
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2026-04-10-plugin-architecture-design.md
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docs: plugin architecture design
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2026-04-10 09:11:52 +02:00 |
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2026-04-11-roadmap.md
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docs(roadmap): mark Phase B.2 (player movement) as shipped
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2026-04-12 15:29:28 +02:00 |
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2026-04-13-rendering-rebuild.md
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fix(render): skip empty groups in instanced draw to prevent crash on Tab
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2026-04-13 18:55:29 +02:00 |