Layer 1: wire server RunRate + PlayerWeenie + charged jump Layer 2: PhysicsDataCache + BSP sphere query from dats Layer 3: decompile CTransition pseudocode + port transition system Layer 4: cell-based ShadowObject registration + object collision Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||