acdream/tests/AcDream.Core.Tests/Physics
Erik 8dfee1118f feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
Idle animation loop: decomp re-read of gmCGAppearancePage::Update's trailing
StartAnimation/StopAnimation gate (~0x0047EF01-0x0047EF12) plus the ctor
evidence that m_bZoomedIn is a decompiler-elided bool (never explicitly set
away from its zero default, unlike its two sibling bools) establishes that
retail's chargen preview defaults to the idle loop PLAYING, not the frozen
rest pose CC6a shipped as a deliberate simplification (TS-83) — the rest pose
only appears once Zoom In fires. New Core primitive
RetailAnimationCyclePlayback ports CPhysicsObj::set_sequence_animation's
advance-with-wrap + lerp/slerp effect (the same algorithm
LiveEntityAnimationPresenter's legacy NPC-idle branch already carries inline;
not consolidated this round — out of blast radius for a preview-only
feature, noted in the new type's own doc). New ChargenPreviewAnimator drives
the per-tick swap; ChargenPreviewEntityBuilder gained TryBuildAnimated
alongside the byte-behavior-unchanged TryBuild. Olthoi/OlthoiAcid use the
SAME enum key for idle and rest DIDs (decomp-confirmed quirk). TS-83 retired
in the register (§4 count 50->49).

Rotation controller: ChargenPreviewRotationController ports
Rotate/DoRotation (0x0047CB50/0x0047CA80) verbatim — toggle-to-stop,
deltaDegrees = ((now-last)/RotationSecondsPerRevolution)*360, single-pass
+-360 clamp (not a full modulo, matching retail's own tail), the -1.0
invalidation sentinel. Applies to the entity's heading via the existing
MoveToMath.SetHeading port, not the camera, confirming CC6a's own note.

Zoom tween: ChargenPreviewZoomController ports ZoomIn/ZoomOut/
DoZoomAnimation (0x0047CF00/0x0047D050/0x0047C960) — a LINEAR 0.6s tween
(no easing curve in the decomp) between the already-recorded camera eye
profiles, calling into the animator's zoom swap IMMEDIATELY at button-press
time, matching retail's call order exactly.

m_alternateSetupID (research correction): re-reading the decomp
function-by-function found all five m_alternateSetupID write sites —
including the two the CC6a review cited — belong to gmBarberUI (the
post-creation barber shop), not gmCGAppearancePage, which has no
m_pOption1Checkbox-equivalent field and never writes the field. For
character creation the field is always INVALID_DID in retail. TryCompose
still gained a real, decomp-cited alternateSetupIdOverride parameter
(default no-op) implementing gmCG3DView::Update's generic override
precedence, for a future non-chargen consumer.

RetailHeldPose extraction: shared ResolvePoseDid/ComposePartTransform
between RetailPaperdollPoseApplicator and ChargenPreviewEntityBuilder — a
clean mechanical extraction, behavior-identical on the paperdoll side.

Bookkeeping: CC6a ledger row now cites its real commit SHAs (55bfd9ca,
1774d8b2); new CC6b-PRE ledger row records scope done + the page-mount half
still owed.

Tests: RetailAnimationCyclePlaybackTests (10, Core), ChargenAppearanceFactoryTests
(+4), ChargenPreviewRotationControllerTests (9), ChargenPreviewZoomControllerTests
(7), ChargenPreviewAnimatorTests (7, hand-built fixtures), ChargenPreviewEntityBuilderTests
(+5, installed-DAT). Core.Tests 4786/1 skip, Content.Tests 147/0, App.Tests
5149/6 skips — zero failures, full solution Release build green. One
pre-existing, unrelated flake noted: Core.Net.Tests' NakEmissionTests loss
soak failed once in the full-suite run, passed 1/1 isolated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 19:05:56 +02:00
..
Motion feat(physics): P5 commit 1 - port ConstraintManager leash distance constants (#167) 2026-07-30 11:54:35 +02:00
A6P7DispatchRulesTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
AnimationCommandRouterTests.cs feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED 2026-07-02 21:41:27 +02:00
AnimationHookRouterTests.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencerCutoverTraceTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
AnimationSequencerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
Ap10WaterSemanticsTests.cs fix(physics): AP-10 - restore retail's 0.1m dry-corner water sink-in; wire WATER_CONTACT_TS 2026-07-30 10:52:39 +02:00
Ap71EntryRestrictionGateTests.cs fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
Ap157SortingSphereFloodMeasurementTests.cs test(physics): AP-157 measured — CylHeight half retired, sorting-sphere half proven collision-unreachable; AD-55 byte-decoded 2026-08-07 00:57:36 +02:00
BoxIntersectsCellBspDifferentialTests.cs fix(physics): S1B — indoor cell membership admits on the part BOX, as retail does (#335, AP-159 narrowed) 2026-08-07 07:46:57 +02:00
BSPQueryTests.cs fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge 2026-07-05 18:08:29 +02:00
BSPStepUpFixtures.cs feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing 2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs fix(physics): restore retail path-6 collision response 2026-07-31 13:44:55 +02:00
BuildShadowCellSetTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CameraCornerSealReplayTests.cs fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
CellarLipWedgeTests.cs chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
CellArrayTests.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
CellDumpRoundTripTests.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CellGraphPopulationTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CellMarchLandblockPreservationTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
CellPhysicsPortalWiringTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
CellTransitAddAllOutsideCellsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CellTransitFindCellListTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CellTransitFindTransitCellsBoxTests.cs fix(physics): S1B — indoor cell membership admits on the part BOX, as retail does (#335, AP-159 narrowed) 2026-08-07 07:46:57 +02:00
CellTransitFindTransitCellsSphereTests.cs fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
CellTransitFindVisibleChildCellTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CellTransitTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs fix(physics): #299 — port retail's mover-side IsImpenetrable exemption branch 2026-08-03 20:13:05 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
CollisionShadowVerifierTests.cs perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
CylSphereFamilyTests.cs fix #172: port the retail CCylSphere collision family (platform step-up) 2026-07-05 14:52:28 +02:00
DoorBugTrajectoryReplayTests.cs fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334) 2026-08-06 19:07:06 +02:00
DoorCollisionApparatusTests.cs docs(physics): #165 diagnostic pass - rule out (a)/(b), stop at (c) 2026-07-30 10:01:11 +02:00
DoorSetupGfxObjInspectionTests.cs test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis 2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable) 2026-06-02 15:22:57 +02:00
EdgeSlideBackProbePrecipiceSlideTests.cs docs+test(physics): retire stale TS-1 row; file AD-53/AD-54 for its two acdream-only branches 2026-07-30 08:13:20 +02:00
EncumbranceSystemTests.cs feat(physics): Campaign P P1 - stat-coupled movement (burden/stamina/vitae) 2026-07-30 08:18:06 +02:00
EntityCollisionFlagsTests.cs fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
FindEnvCollisionsMultiCellTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
FlatBspQueryDifferentialTests.cs fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
FlatCollisionAssetBuilderTests.cs feat(physics): define deterministic flat collision assets 2026-07-25 14:52:47 +02:00
FlatCollisionInstalledDatTests.cs fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
FramesStationaryFallTests.cs feat(#182): frames_stationary_fall round-trip in the kept transition internals (Slice 1b/1c) 2026-07-07 14:11:35 +02:00
GfxObjDumpRoundTripTests.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
HandleAllCollisionsTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
HumanoidMotionTableRootMotionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
IndoorContactPlaneRetentionTests.cs fix(physics): hold retail cell across inner retries 2026-07-31 12:40:50 +02:00
IndoorWalkablePlaneTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
InitialPlacementOverlapTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
InterpolationManagerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
InWorldLinkGuardTests.cs fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40) 2026-07-03 15:10:16 +02:00
Issue32LastKnownContactPlaneTests.cs fix(physics): split set_contact_plane from init_contact_plane (#32 local edge-slide) 2026-08-07 00:15:24 +02:00
Issue98CellarUpReplayTests.cs test(phys): A6.P3 #98 Step 3 — deterministic replay harness 2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs #108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED 2026-06-12 22:05:06 +02:00
Issue133DungeonTeleportPrefixTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
Issue137CorridorSeamInspectionTests.cs fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low 2026-07-05 19:57:11 +02:00
Issue137CorridorSeamReplayTests.cs fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low 2026-07-05 19:57:11 +02:00
Issue137SlidingNormalLifecycleTests.cs fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic 2026-07-05 18:27:40 +02:00
Issue147ArwicBuildingsDumpTests.cs fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped) 2026-06-24 16:24:48 +02:00
Issue165RemoteWallPenetrationDiagnosticTests.cs docs(physics): #165 diagnostic pass - rule out (a)/(b), stop at (c) 2026-07-30 10:01:11 +02:00
Issue175HubDoorPoseInspectionTests.cs fix #175 (take 2): the cycle lookup used the bare style key — silent no-op 2026-07-05 17:10:19 +02:00
Issue180CorridorSweepHysteresisReplayTests.cs fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary 2026-07-06 17:20:46 +02:00
Issue182CrowdJumpTests.cs feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c) 2026-07-07 14:25:47 +02:00
Issue185OutdoorStairsSeamReplayTests.cs test(physics): harden tight-gap collision controls 2026-07-31 12:17:35 +02:00
Issue186ConnectorCellGeometryInspectionTests.cs fix(#186): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid 2026-07-08 15:06:33 +02:00
Issue188FadingDoorMotionTableInspectionTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00
Issue265SteepSlopeCaptureBisectTests.cs fix(physics): #265/#166 - stop zeroing grounded residual velocity, wire GroundNormal 2026-07-30 19:28:28 +02:00
Issue273HoltburgTightGapReplayTests.cs test(physics): harden tight-gap collision controls 2026-07-31 12:17:35 +02:00
Issue333BroadphaseReachFilterTests.cs fix(physics): delete the query-site broadphase reach filter (#333, closing #337) 2026-08-06 22:16:53 +02:00
Issue334BspBoxCellMembershipTests.cs fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334) 2026-08-06 19:07:06 +02:00
Issue337NeftetRockGeometryInspectionTests.cs fix(physics): delete the query-site broadphase reach filter (#333, closing #337) 2026-08-06 22:16:53 +02:00
Issue345SteepSlopeGlideTests.cs docs(physics): #347 closed WITHOUT a code change — retail's glide alternates exactly as ours does; AD-70 retired as a wrong inference 2026-08-07 14:05:53 +02:00
Issue176177SeamTransitLagTests.cs docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged 2026-07-05 21:20:03 +02:00
LandDefsBlockOffsetTests.cs feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630) 2026-06-21 10:30:20 +02:00
LandDefsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
LandingBounceSeedingTests.cs fix(physics): #265 landing-bounce family - retail check_contact seed + velocity-free landing commit 2026-07-30 20:12:06 +02:00
MissileCollisionRulesTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
MotionCommandCatalogDatTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandCatalogTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandResolverTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
MotionInterpreterDoMotionFamilyTests.cs feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14) 2026-07-03 08:57:33 +02:00
MotionInterpreterFunnelTests.cs feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
MotionInterpreterGroundLifecycleTests.cs feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19) 2026-07-02 23:01:31 +02:00
MotionInterpreterJumpFamilyTests.cs feat(physics): P5 commit 1 - port ConstraintManager leash distance constants (#167) 2026-07-30 11:54:35 +02:00
MotionInterpreterPendingMotionsTests.cs feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17) 2026-07-02 22:24:56 +02:00
MotionInterpreterTests.cs fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired 2026-07-30 15:04:17 +02:00
MotionNormalizationTests.cs feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15) 2026-07-03 09:19:56 +02:00
MotionSequenceGateTests.cs feat(runtime): own initial create residence transaction 2026-08-01 19:35:08 +02:00
MotionVelocityPipelineTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MovementSystemTests.cs fix #266: retail run-rate 800 branch is exact-equality sentinel, not a cap 2026-07-30 19:22:41 +02:00
NeighborhoodTerrainResidencyTests.cs fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
ObjectRangeMathTests.cs fix(items): use retail cylinder range for loot windows 2026-07-17 20:32:34 +02:00
ObstructionEtherealTests.cs fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961) 2026-06-24 21:03:08 +02:00
PhysicsBodyCellSyncTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
PhysicsBodyTests.cs fix(physics): #265/#166 - stop zeroing grounded residual velocity, wire GroundNormal 2026-07-30 19:28:28 +02:00
PhysicsDataCacheProductionTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
PhysicsDiagnosticsTests.cs feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change) 2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
PhysicsEngineResidencyTests.cs refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
PhysicsEngineTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
PhysicsSetPositionTests.cs fix(physics): split set_contact_plane from init_contact_plane (#32 local edge-slide) 2026-08-07 00:15:24 +02:00
PhysicsStateFlagsTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
PlayerWeenieTests.cs fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
PortalInfoTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
PositionFrameValidationTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ProjectilePhysicsStepperTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteDeOverlapMechanismTests.cs fix(physics): #265 landing-bounce family - retail check_contact seed + velocity-free landing commit 2026-07-30 20:12:06 +02:00
RemoteMotionCombinerTests.cs refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired) 2026-08-06 09:35:22 +02:00
RemoteWeenieRunRateTests.cs fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate 2026-07-03 16:18:40 +02:00
RemoveCellsForLandblockTests.cs fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply 2026-06-24 19:34:16 +02:00
ResolveCellIdTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
RestrictionObjPrevalenceInspectionTests.cs test(physics): P4 review - RestrictionObj prevalence inspection over the installed cell DAT 2026-07-30 11:01:10 +02:00
RetailAnimationCyclePlaybackTests.cs feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half) 2026-08-15 19:05:56 +02:00
RetailEdgeResponseOrderingTests.cs fix(physics): split set_contact_plane from init_contact_plane (#32 local edge-slide) 2026-08-07 00:15:24 +02:00
RetailObjectActivityGateTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailObjectManagerTailTests.cs fix(motion): restore retail object manager order 2026-07-19 21:40:14 +02:00
RetailObjectQuantumClockTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailObserverTraceConformanceTests.cs feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
RetailPhysicsStateTransitionTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RetailStepDownPlacementTests.cs fix(physics): preserve retail step-down probe state 2026-07-31 13:24:25 +02:00
S4AdjustOffsetConformanceTests.cs fix(physics): AD-66 relands — the push-out uses retail's bare radius; plant-then-lift complete (#341 closed) 2026-08-07 12:01:15 +02:00
S6PerfectClipTailContainmentTests.cs test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant 2026-08-07 09:21:40 +02:00
ServerControlledLocomotionTests.cs fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
ShadowObjectRegistryMultiPartTests.cs fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
ShadowObjectRegistryTests.cs fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334) 2026-08-06 19:07:06 +02:00
ShadowRegistrationOverflowTests.cs fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158 2026-08-06 16:44:48 +02:00
ShadowSetPositionCommitTests.cs fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334) 2026-08-06 19:07:06 +02:00
ShadowShapeBuilderShapeSourceTests.cs fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood 2026-08-06 14:51:36 +02:00
ShadowShapeBuilderTests.cs fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood 2026-08-06 14:51:36 +02:00
SpawnPlacementSettlerTests.cs fix(physics): adopt the settle's resolved cell across an indoor seam (#276 remainder) 2026-08-06 06:37:46 +02:00
SphereCollisionFamilyTests.cs fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45) 2026-07-07 11:25:56 +02:00
SphereIntersectsCellBspTests.cs fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold 2026-05-20 20:30:36 +02:00
SphereIntersectsSphereConformanceTests.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
SupportProbeClassifierTests.cs probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337's three candidates 2026-08-06 19:49:59 +02:00
TeleportFarTownRunawayTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
TerrainSurfaceTests.cs perf(physics): reuse reset-complete transition scratch 2026-07-25 14:37:02 +02:00
TransitFailProbeTests.cs probe(physics): ACDREAM_DUMP_TRANSIT_FAIL — self-selecting transition-phase trace for #345 2026-08-07 10:48:46 +02:00
TransitionAllocationBaselineTests.cs perf(physics): reuse reset-complete transition scratch 2026-07-25 14:37:02 +02:00
TransitionCheckOtherCellsTests.cs chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
TransitionInsertIntoCellRetryTests.cs fix(physics): hold retail cell across inner retries 2026-07-31 12:40:50 +02:00
TransitionScratchDifferentialTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
TransitionScratchResetTests.cs perf(physics): reuse reset-complete transition scratch 2026-07-25 14:37:02 +02:00
TransitionTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
TransitionTypesTests.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
Ts4Path6ConformanceTests.cs fix(physics): restore retail path-6 collision response 2026-07-31 13:44:55 +02:00
Ts4ProductionQuantumConformanceTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
Ts4SteepRoofWedgeCaptureTests.cs test(physics): harden TS-4 production chronology 2026-07-31 14:08:51 +02:00
Ts46SphereListConformanceTests.cs fix(physics): TS-46 - seed the sweep from the Setup's own sphere list 2026-07-30 09:05:44 +02:00
WalkMissDiagnosticTests.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00
WeenieErrorCodeTableTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00