acdream/docs/superpowers
Erik 59a4e3f6cf docs(spec): Indoor walking Phase 1 — BSP cluster design
Brainstormed spec for the next indoor follow-up phase: surfacing root
causes for ISSUES.md #84 (blocked by air) + #85 (pass through walls
outside→in) + #86 (click selection penetrates walls). Diagnostic-first
single capture pass; one [indoor-bsp] probe in FindEnvCollisions, then
surgical fixes (one commit per issue). Mirrors the indoor cell rendering
Phase 1+2 pattern that landed earlier today.

#86's root cause is already pinned by code reading (WorldPicker has no
cell-BSP test) — its fix is structural and doesn't need capture data.

#78 (outdoor stabs through floor) is in the same handoff cluster but
defers to a separate phase — different code path (render visibility).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 14:07:01 +02:00
..
plans plan: Phase 2 indoor cell rendering fix 2026-05-19 12:20:57 +02:00
specs docs(spec): Indoor walking Phase 1 — BSP cluster design 2026-05-19 14:07:01 +02:00