acdream/docs
Erik 59a4e3f6cf docs(spec): Indoor walking Phase 1 — BSP cluster design
Brainstormed spec for the next indoor follow-up phase: surfacing root
causes for ISSUES.md #84 (blocked by air) + #85 (pass through walls
outside→in) + #86 (click selection penetrates walls). Diagnostic-first
single capture pass; one [indoor-bsp] probe in FindEnvCollisions, then
surgical fixes (one commit per issue). Mirrors the indoor cell rendering
Phase 1+2 pattern that landed earlier today.

#86's root cause is already pinned by code reading (WorldPicker has no
cell-BSP test) — its fix is structural and doesn't need capture data.

#78 (outdoor stabs through floor) is in the same handoff cluster but
defers to a separate phase — different code path (render visibility).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 14:07:01 +02:00
..
architecture refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: roadmap + ISSUES.md — Phase 2 indoor cell rendering closure 2026-05-19 13:17:08 +02:00
research docs(handoff): indoor follow-up brief + fresh-session kickoff prompt 2026-05-19 13:36:18 +02:00
superpowers docs(spec): Indoor walking Phase 1 — BSP cluster design 2026-05-19 14:07:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: roadmap + ISSUES.md — Phase 2 indoor cell rendering closure 2026-05-19 13:17:08 +02:00