Brainstormed spec for the next indoor follow-up phase: surfacing root causes for ISSUES.md #84 (blocked by air) + #85 (pass through walls outside→in) + #86 (click selection penetrates walls). Diagnostic-first single capture pass; one [indoor-bsp] probe in FindEnvCollisions, then surgical fixes (one commit per issue). Mirrors the indoor cell rendering Phase 1+2 pattern that landed earlier today. #86's root cause is already pinned by code reading (WorldPicker has no cell-BSP test) — its fix is structural and doesn't need capture data. #78 (outdoor stabs through floor) is in the same handoff cluster but defers to a separate phase — different code path (render visibility). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||