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AnimationCommandRouter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouter.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencer.cs
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fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
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2026-05-18 15:16:20 +02:00 |
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BSPQuery.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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BuildingPhysics.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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CellArray.cs
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feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
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2026-06-03 08:54:45 +02:00 |
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CellDump.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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CellSurface.cs
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fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup
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2026-06-10 14:21:59 +02:00 |
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CellTransit.cs
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fix(physics #145): Slice 3 — carried-anchor membership; closes the far-town cascade
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2026-06-21 13:51:04 +02:00 |
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CollisionExemption.cs
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fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone
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2026-05-13 18:27:06 +02:00 |
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CollisionPrimitives.cs
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feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
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2026-04-12 23:53:47 +02:00 |
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EntityCollisionFlags.cs
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feat(physics): live-entity collision plumbing (Commit A)
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2026-04-29 13:12:56 +02:00 |
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GfxObjDump.cs
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feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
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2026-05-23 20:24:26 +02:00 |
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IAnimationHookSink.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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InterpolationManager.cs
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feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
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2026-05-05 14:56:42 +02:00 |
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LandDefs.cs
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feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
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2026-06-21 10:30:20 +02:00 |
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MotionCommandResolver.cs
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feat(anim): Phase L.1c select combat maneuvers
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2026-04-28 11:44:17 +02:00 |
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MotionInterpreter.cs
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UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread
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2026-06-12 13:17:50 +02:00 |
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PhysicsBody.cs
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fix(physics #145): Slice 2a — canonicalize outdoor seed + re-derive cell index every tick
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2026-06-21 10:55:27 +02:00 |
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PhysicsDataCache.cs
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docs: correct stale UCG CellGraph comments — the graph is active, not inert
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2026-06-13 18:35:58 +02:00 |
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PhysicsDiagnostics.cs
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feat(slice2): arrival-gate probe — log NotReady→Ready flip with landblock count
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2026-06-21 20:12:45 +02:00 |
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PhysicsEngine.cs
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feat(slice2): add PhysicsEngine.IsLandblockLoaded — readiness gate §3.4
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2026-06-21 20:10:22 +02:00 |
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PhysicsResolveCapture.cs
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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PlayerWeenie.cs
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feat(physics): PlayerWeenie with retail Run/Jump formulas
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2026-04-13 23:15:25 +02:00 |
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PortalInfo.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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PortalPlane.cs
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fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test
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2026-04-12 19:08:46 +02:00 |
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Position.cs
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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PositionManager.cs
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fix(motion): project anim root motion onto terrain plane (slope staircase)
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2026-05-05 21:37:42 +02:00 |
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RemoteMoveToDriver.cs
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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ResolveResult.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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ServerControlledLocomotion.cs
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fix(anim): Phase L.1c match MoveTo run speed
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2026-04-28 20:58:22 +02:00 |
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ShadowObjectRegistry.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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ShadowShape.cs
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feat(phys): add ShadowShape record (no callers yet)
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2026-05-24 15:07:40 +02:00 |
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ShadowShapeBuilder.cs
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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TerrainSurface.cs
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fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
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2026-05-07 21:15:11 +02:00 |
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TransitionTypes.cs
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fix(physics #145): Slice 3 — carried-anchor membership; closes the far-town cascade
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2026-06-21 13:51:04 +02:00 |
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WalkMissDiagnostic.cs
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feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
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2026-05-20 10:31:39 +02:00 |