Port FindTransitionalPosition, TransitionalInsert, FindEnvCollisions, AdjustOffset, DoStepDown, ValidateTransition from transition_pseudocode.md. Outdoor terrain collision with step-down ground contact. Indoor BSP and object collision deferred to subsequent tasks. Also adds PhysicsEngine.SampleTerrainZ() which dispatches the terrain Z query to the right registered landblock by world-space XY position. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| AnimationSequencerTests.cs | ||
| BSPQueryTests.cs | ||
| CellSurfaceTests.cs | ||
| CollisionPrimitivesTests.cs | ||
| MotionInterpreterTests.cs | ||
| PhysicsBodyTests.cs | ||
| PhysicsEngineTests.cs | ||
| PlayerWeenieTests.cs | ||
| PortalPlaneTests.cs | ||
| TerrainSurfaceTests.cs | ||
| TransitionTests.cs | ||