New offline console tool driving AcDream.Content.MeshExtractor (the SAME extraction code the live client runs, per MP1a) to produce a versioned pak file. Arguments: --dat-dir (required), --out (default acdream.pak next to the dats), --ids/--landblocks (dev filters), --threads (default Environment.ProcessorCount). Enumeration mirrors existing idioms rather than inventing new ones: GfxObj/Setup ids via DatCollection.GetAllIdsOfType<T>() (src/AcDream.Cli/ Program.cs); EnvCell ids by walking dats.Cell.Tree for LandBlockInfo entries (low 16 bits == 0xFFFE) and then the firstCellId+NumCells range per landblock (the same idiom as GameWindow.BuildPhysicsDatBundle / BuildInteriorEntitiesForStreaming). GetAllIdsOfType<T>() does not cover cell-dat range-based types, hence the manual walk. BakeDatCollectionAdapter is a from-scratch copy of AcDream.App.Rendering. Wb.DatCollectionAdapter (which is `internal` to AcDream.App and, more importantly, referencing AcDream.App would drag Silk.NET/GL into the bake tool — a hard violation of "no Silk.NET anywhere"). It's plain dat- access glue, not an AC-specific algorithm, so a small duplicate is the right call over inventing a shared-but-App-rooted package. Particle-preload GfxObjs MeshExtractor side-stages mid-extraction (sideStagedSink, thread-safe ConcurrentQueue per MP1a's documented contract) are deduped against the primary GfxObj set and against each other before being written as their own GfxObjMesh entries. ConsoleErrorLogger is a minimal hand-rolled ILogger (stderr, Warning+) rather than NullLogger — MeshExtractor's LogError/LogWarning calls on malformed dat entries must stay visible per the project's "logger injection for silent catches" lesson. Progress line every 5s (baked/total, failures, elapsed, ETA); a malformed dat entry is caught per-id and counted as a failure, never fatal — matches the runtime's own per-id try/catch behavior. Failures report is printed at the end, capped at 200 lines. Smoke-tested against the real dats on this machine: --ids 0x01000001,0x02000001 baked 1 GfxObj (40 vertices) + 1 Setup (34 parts) in 1.4s with 0 failures; a follow-up run adding EnvCell 0xA9B40100 (Holtburg's first interior cell) baked all three asset types successfully. PakReader opened both scratch paks and read back deep-correct ObjectMeshData; scratch files deleted after verification. *.pak added to .gitignore in this commit per the plan.
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97 lines
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# Build output
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bin/
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obj/
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out/
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# Rider / VS
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.idea/
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.vs/
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*.user
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*.suo
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# NuGet
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*.nupkg
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packages/
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# OS
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.DS_Store
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Thumbs.db
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# Reference repos and retail client (large, not our code, separate licenses)
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# WorldBuilder is exempt — it's a load-bearing dependency tracked as a git
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# submodule pointing at our fork (Phase N, see docs/architecture/worldbuilder-inventory.md).
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references/*
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!references/WorldBuilder
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!references/WorldBuilder/
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# Claude Code session state
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.claude/
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# Superpowers brainstorm visual-companion scratch (mockups regenerate; not source)
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/.superpowers/
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launch.log
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launch-*.log
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proveout*.log
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launch.utf8.log
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n4-verify*.log
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# A6.P5 (2026-05-25) — door-stuck reproduction captures (multi-MB);
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# the 3-record fixture extracted from these lives at
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# tests/AcDream.Core.Tests/Fixtures/door-bug/over-penetration-capture.jsonl
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door-stuck-capture.jsonl
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door-stuck-*.launch.log
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door-stuck-*.launch.utf8.log
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door-fix-*.launch.log
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door-fix-*.jsonl
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door-walkthrough.*
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# ImGui auto-saved window/docking state (per-user, not source)
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imgui.ini
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# User-only download cache (per-developer, not source)
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refs/
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# Python tooling (under tools/) — bytecode caches
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__pycache__/
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*.pyc
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# Per-session scratch (Claude commit message drafts, ad-hoc temp files)
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tmp/
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# Git worktrees for isolated feature work
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.worktrees/
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# Per-session retail-debugger scratch — cdb scripts, logs, analysis helpers.
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# The committed reference workflow lives in CLAUDE.md "Retail debugger toolchain";
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# session-specific traces should not pollute the repo.
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*.cdb
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# tools/cdb/ holds committed reference scripts — exempt them from the blanket rule above.
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!tools/cdb/*.cdb
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launch_*.log
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launch_*.err
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launch_*.ps1
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launch[0-9]*.log
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analyze_*.ps1
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peek_*.ps1
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run_cdb_*.ps1
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find_cdb.ps1
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find_acclient.ps1
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kill_cdb.ps1
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append_memory.ps1
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sky_*.log
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smoke_test*
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steep_roof_trace*
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substep_trace*
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sg_built.txt
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# Stray bash-mangled path artifacts from PowerShell-via-bash escaping
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C[-]*
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# Obsidian vault config (personal, not project-wide)
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.obsidian/
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# Junction to Claude Code per-project memory (Obsidian vault visibility)
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claude-memory
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studio-shots/
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# MP1b acdream-bake output — user-machine artifact, never committed
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# (docs/superpowers/plans/2026-07-05-mp1b-pak-and-bake.md, Task 5).
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*.pak
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