acdream/tests/AcDream.Core.Tests
Erik 889b235886 weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
Final pre-decompile-era invention cleanup. Snapshot() now returns
the keyframe's fog (color, start, end) directly in all cases.
AdminEnvirons override replaces fog COLOR only; distances stay at
the keyframe's MinWorldFog/MaxWorldFog.

Removed:
  - FogForKind(kind, kf): the per-WeatherKind fog table with
    invented constants (Overcast 40-150m grey, Storm 25-90m dark,
    Rain 40-150m blue, Snow 60-200m white). Retail has no such
    logic — Agent #3's decompile scan found zero per-Kind fog
    manipulation in chunk_005* / chunk_006*. The SkyTimeOfDay
    keyframe interp (FUN_00501860) does all fog value selection.
  - OvercastFogStart/End, StormFogStart/End constants.
  - Storm-kind random lightning timer + _strikeJitter. Retail's
    lightning is server-driven via PlayScript (Phase 6), not a
    client timer — Agents #3 + #5 both rule this out.
  - Per-Kind cross-fade (_transitionT and TransitionSeconds-based
    lerp). Retail has a different crossfade — SkyTimeOfDay step
    blending via LightTickSize gating (_DAT_008427b8 + _DAT_007c7208)
    — which is the deferred Phase 5c "polish" item.

Result:
  - Clear: keyframe fog passthrough — unchanged behaviour.
  - Overcast / Rain / Snow / Storm: now ALSO keyframe passthrough.
    Previously these clobbered the keyframe with the invented
    constants, producing a grey-wall sky that extended no further
    than ~150m. User observation 2026-04-23: "retail sky extends
    all the way into the horizon, we cap at a grey wall." Fixed.
  - EnvironOverride (AdminEnvirons RedFog, BlueFog, etc):
    substitutes the fog COLOR preset, keeps keyframe distances.

WeatherKind enum retained as purely informational (debug overlay,
telemetry). Internal RollKind fallback retained for offline tests
that drive Tick() directly without SetKindFromDayGroupName.
TriggerFlash()/flash decay retained as a test-only hook for the
UBO's lightning-flash channel — production flash stays 0 since
retail drives lightning visuals through particle emitters, not
through a UBO uniform.

Tests updated: `Transition_EasesAcrossTenSeconds` deleted (codified
the Storm=dense-fog invention we just removed) and replaced by
`Snapshot_AlwaysPassesKeyframeFog_RegardlessOfKind` which asserts
every WeatherKind returns the keyframe fog directly.

Build + 742 tests green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 12:55:19 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
Combat feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
Input feat(movement): spacebar charged jump with skill-based height 2026-04-13 23:20:52 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event 2026-04-11 20:33:26 +02:00
Physics fix(anim): physics velocity now sourced from MotionData — option B / r03 §1.3 2026-04-19 15:06:08 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
Spells feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
Streaming fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx weather(phase-6a): port retail PhysicsScript runtime 2026-04-24 11:20:39 +02:00
World weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00