acdream/tests/AcDream.Core.Net.Tests
Erik ced1b85c61 test(B.5): exercise i32 sign-correctness for BuildPickUp.placement
The original test only used placement=0, which encodes identically
under WriteInt32 and WriteUInt32. Add a -1 case so a future regression
to the unsigned writer would actually fail the test.

Flagged by Task 1 code review.
2026-05-14 15:05:07 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages test(B.5): exercise i32 sign-correctness for BuildPickUp.placement 2026-05-14 15:05:07 +02:00
Packets feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
GameEventWiringTests.cs feat(net): #13 register PD trailer inventory+equipped in ItemRepository 2026-05-10 09:43:46 +02:00
LiveHandshakeTests.cs feat(net): CreateObject body parser — GUID + Position + SetupId extracted (Phase 4.7d) 2026-04-11 15:18:54 +02:00
NetClientTests.cs feat(net): live ACE handshake verified — ConnectRequest received and parsed (Phase 4.6a/b/c/d) 2026-04-11 14:46:19 +02:00
PlayerDescriptionParserTests.cs test(net): #13 end-to-end PD trailer fixture covering every section 2026-05-10 09:39:36 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
WorldSessionChatTests.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
WorldSessionCombatTests.cs feat(combat): Phase L.1c add outbound combat actions 2026-04-28 10:57:12 +02:00