Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Root cause found from ACE source:
- Player_Tick.cs:368 — "the client will never send a 'client released
forward' MoveToState in this scenario unfortunately"
- Server therefore can't broadcast a MotionCommand.Ready UpdateMotion
when a remote player stops moving.
- Retail observer infers stopped state from position deltas going to
zero, not from an explicit motion message.
Also found + fixed the UpdateMotion parser's 2-byte offset bug: ACE's
Align() pads based on absolute stream length (length=15 → 1 pad byte),
not relative-to-block. Previous parser assumed 3 pad bytes after the
MovementData header, which mis-aligned every subsequent field by 2.
After fix, stance/command/speed decode correctly for both server-
controlled NPCs (full stance 0x003D + cmd transitions) and remote
players (stance=0 meaning "no change" + per-axis commands).
OnLiveMotionUpdated rewrite: use SetCycle directly for sequencer
entities instead of routing through GetIdleCycle (which ignored
command when stance was 0). Preserve current style/motion when the
server omits a field ("no change" semantics). Reconstruct full
MotionCommand high byte from current motion or SubState mask.
Remote stop-detection: new _remoteLastMove dict tracks per-entity last
meaningful position + time. OnLivePositionUpdated updates only on
moves > 0.05m so the timestamp captures last actual movement.
TickAnimations checks every entity in a locomotion cycle; if their
last-move time is >400ms stale, swap sequencer to Ready. Excludes
player's own entity (driven by local input, not server observation).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.