acdream/tests/AcDream.Core.Tests
Erik 535f41bbdf
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docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator
The cliff_slide arms are conformant in ACE, our port, and the bytes
(compare constant at 0x794610 verified 0.0), the round-1 slidn:edge
ratio (538:594) refutes a retail retry storm, and the user's
side-by-side speed observation fits alternation. Round-2 cdb script
now counts find_transitional_position; H-A (identical, retire AD-70)
vs H-B (within-tick yield) resolves on one ratio. The temporary
Scratch347 diagnostic test rides along until #347 closes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 13:42:14 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(core): adopt retail's SoundType catalog; retire AC2D 2026-07-29 07:38:56 +02:00
Chat fix(chat): display retail's text for WeenieError 0x0504 and three PK siblings 2026-08-03 22:20:31 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
Items fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator 2026-08-07 13:42:14 +02:00
Player feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
Plugins fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Properties feat(core): adopt retail's full WeenieError code table 2026-07-29 07:33:27 +02:00
Rendering fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells merge: #267 vitae character-panel display (attributes vitae-immune per retail; skill dual parentheticals) 2026-07-30 18:14:48 +02:00
Streaming fix(test): stop the streaming priority-apply tests reading a warm JIT 2026-07-28 18:09:08 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(render): keep authored surface translucency on composite textures 2026-07-29 21:40:26 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00