..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(core): adopt retail's SoundType catalog; retire AC2D
2026-07-29 07:38:56 +02:00
Chat
fix(chat): display retail's text for WeenieError 0x0504 and three PK siblings
2026-08-03 22:20:31 +02:00
Combat
fix(combat): #298 — admit player targets to melee/missile attack and the camera
2026-08-03 21:29:15 +02:00
Conformance
refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
2026-07-05 20:52:01 +02:00
Fixtures
fix(physics): enforce retail step-down support radius ( #273 )
2026-07-31 12:10:03 +02:00
Input
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
Items
fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
2026-08-03 20:59:01 +02:00
Lighting
perf(lighting): bound global light selection
2026-07-25 05:40:32 +02:00
Meshing
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
Physics
docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator
2026-08-07 13:42:14 +02:00
Player
feat(player): port retail augmentation stat chain
2026-07-31 08:08:23 +02:00
Plugins
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Properties
feat(core): adopt retail's full WeenieError code table
2026-07-29 07:33:27 +02:00
Rendering
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
Selection
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Social
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Spells
merge: #267 vitae character-panel display (attributes vitae-immune per retail; skill dual parentheticals)
2026-07-30 18:14:48 +02:00
Streaming
fix(test): stop the streaming priority-apply tests reading a warm JIT
2026-07-28 18:09:08 +02:00
Terrain
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
Textures
fix(render): keep authored surface translucency on composite textures
2026-07-29 21:40:26 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix(vfx): classify hardwareless particle emitters once
2026-07-27 00:03:44 +02:00
World
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
GlobalUsings.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00