acdream/tests/AcDream.App.Tests/Rendering/ResourceCleanupGroupTests.cs
Erik 6a2fe98cc4 refactor(app): compose world rendering startup
Move Region/environment, mandatory modern rendering, terrain, WB, texture, and sampler construction behind the typed Phase-4 composition boundary. Give every fallible GL constructor prefix retryable ownership so partial startup failure cannot leak or replay resource deletion while preserving the accepted render path and DAT inputs.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 16:46:05 +02:00

223 lines
7.5 KiB
C#

using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class ResourceCleanupGroupTests
{
[Fact]
public void CleanupRunsInReverseOrderAndNeverReplaysSuccess()
{
var calls = new List<string>();
var resources = new ResourceCleanupGroup();
int middleFailures = 1;
resources.Add("first", () => calls.Add("first"));
resources.Add("middle", () =>
{
calls.Add("middle");
if (middleFailures-- > 0)
throw new InvalidOperationException("middle failed");
});
resources.Add("last", () => calls.Add("last"));
Assert.Throws<AggregateException>(resources.RetryCleanup);
Assert.Equal(["last", "middle", "first"], calls);
resources.RetryCleanup();
resources.RetryCleanup();
Assert.True(resources.IsCleanupComplete);
Assert.Equal(["last", "middle", "first", "middle"], calls);
}
[Fact]
public void TransferAllLeavesPublishedResourcesUntouched()
{
int releaseCalls = 0;
var resources = new ResourceCleanupGroup();
resources.Add("published", () => releaseCalls++);
resources.TransferAll();
resources.RetryCleanup();
Assert.True(resources.IsCleanupComplete);
Assert.Equal(0, releaseCalls);
Assert.Throws<InvalidOperationException>(() =>
resources.Add("late", () => { }));
}
[Fact]
public void FailedConstructionRollbackRetainsOnlyUnreleasedOwnership()
{
int releases = 0;
bool releaseFails = true;
var resources = new ResourceCleanupGroup();
resources.Add("retryable", () =>
{
releases++;
if (releaseFails)
throw new InvalidOperationException("release failed");
});
GlResourceConstructionException failure =
Assert.Throws<GlResourceConstructionException>(() =>
resources.RollbackConstructionAndThrow(
"construction failed",
new InvalidOperationException("original failure")));
Assert.False(failure.IsCleanupComplete);
Assert.Equal(1, releases);
releaseFails = false;
failure.RetryCleanup();
failure.RetryCleanup();
Assert.True(failure.IsCleanupComplete);
Assert.Equal(2, releases);
}
[Fact]
public void WorldRenderFoundationConstructorsPublishEveryOwnedPrefix()
{
string root = FindRepoRoot();
string graphicsDevice = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Rendering",
"Wb",
"OpenGLGraphicsDevice.cs"));
string shader = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Rendering",
"Wb",
"GLSLShader.cs"));
string uniformBuffer = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Rendering",
"Wb",
"ManagedGLUniformBuffer.cs"));
AssertAppearsInOrder(
graphicsDevice,
"var resources = new ResourceCleanupGroup();",
"InstanceVBO = CreateConstructionBuffer(resources",
"WrapSampler = CreateConstructionSampler(",
"ClampSampler = CreateConstructionSampler(",
"_sceneDataBuffer = new ManagedGLUniformBuffer(",
"resources.Add(",
"\"WB scene-data uniform buffer\"",
"InitializeSharedDebugResources(resources);",
"resources.TransferAll();",
"resources.RollbackConstructionAndThrow(");
AssertAppearsInOrder(
shader,
"ShaderProgramConstruction.Build(",
"resources.Add(\"WB shader program\"",
"configure shader {Name} SceneData binding",
"resources.TransferAll();",
"resources.RollbackConstructionAndThrow(");
AssertAppearsInOrder(
uniformBuffer,
"TrackedGlResource.CreateBuffer(",
"resources.Add(",
"TrackedGlResource.AllocateBufferStorage(",
"resources.TransferAll();",
"resources.RollbackConstructionAndThrow(");
Assert.Contains("internal void DisposeImmediately()", uniformBuffer,
StringComparison.Ordinal);
}
[Fact]
public void TextRendererPublishesEveryConstructorResourceBeforeLaterGlWork()
{
string source = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"TextRenderer.cs"));
AssertAppearsInOrder(
source,
"shader = new Shader(gl,",
"resources.Add(\"text shader\", shader.Dispose);",
"frameBuffers[i] = CreateFrameBufferSet(resources);",
"whiteTexture = GlResourceCommand.CreateTexture(",
"resources.Add(",
"\"white texture\"",
"GlResourceCommand.Execute(",
"initialize TextRenderer white texture",
"resources.RetryCleanup();",
"_resources = resources;");
AssertAppearsInOrder(
source,
"private FrameBufferSet CreateFrameBufferSet(ResourceCleanupGroup resources)",
"TrackedGlResource.CreateVertexArray(",
"resources.Add(\"frame VAO\", vaoRelease.Run);",
"TrackedGlResource.CreateBuffer(",
"resources.Add(",
"\"frame VBO\"");
Assert.Contains("_resources.RetryCleanup();", source, StringComparison.Ordinal);
Assert.DoesNotContain("private FrameBufferSet CreateFrameBufferSet()", source,
StringComparison.Ordinal);
}
[Fact]
public void ReturnedNameIsRetainedWhenPostconditionAndFirstRollbackFail()
{
bool deleteFails = true;
int deleteCalls = 0;
GlResourceConstructionException failure =
Assert.Throws<GlResourceConstructionException>(() =>
GlResourceCommand.CreateNameCore(
"synthetic buffer",
static () => { },
() => 42,
() => throw new InvalidOperationException("postcondition failed"),
name =>
{
Assert.Equal(42u, name);
deleteCalls++;
if (deleteFails)
throw new InvalidOperationException("delete failed");
}));
Assert.False(failure.IsCleanupComplete);
Assert.Equal(1, deleteCalls);
deleteFails = false;
failure.RetryCleanup();
failure.RetryCleanup();
Assert.True(failure.IsCleanupComplete);
Assert.Equal(2, deleteCalls);
}
private static void AssertAppearsInOrder(string source, params string[] values)
{
int cursor = -1;
foreach (string value in values)
{
int next = source.IndexOf(value, cursor + 1, StringComparison.Ordinal);
Assert.True(next > cursor, $"Missing or out-of-order source fragment: {value}");
cursor = next;
}
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}