acdream/tests/AcDream.App.Tests/Composition/ContentEffectsAudioCompositionTests.cs
Erik 60a1698ce7 refactor(app): compose content effects and audio startup
Move Phase-2 startup behind typed composition/publication boundaries, replace the GameWindow-capturing PhysicsScript gate with a focused deferred source, and own animation-hook registrations reversibly. Make OpenAL construction and teardown transactional so every device, context, source, and buffer prefix is retryable without replay.
2026-07-22 15:36:05 +02:00

408 lines
16 KiB
C#

using System.Reflection;
using System.Runtime.CompilerServices;
using AcDream.App.Audio;
using AcDream.App.Composition;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Vfx;
using AcDream.App.Spells;
using AcDream.Content;
using AcDream.Content.Vfx;
using AcDream.Core.Audio;
using AcDream.Core.Lighting;
using AcDream.Core.Physics;
using AcDream.Core.Rendering;
using AcDream.Core.Spells;
using AcDream.Core.Vfx;
using DatReaderWriter.DBObjs;
using Silk.NET.Input;
using Silk.NET.OpenAL;
using Silk.NET.OpenGL;
namespace AcDream.App.Tests.Composition;
public sealed class ContentEffectsAudioCompositionTests
{
[Fact]
public void ProductionPhasePublishesExactOwnersAndRegistersHooksInRetailOrder()
{
using var fixture = new Fixture();
ContentEffectsAudioResult result = fixture.Phase().Compose(
fixture.Platform,
fixture.Host);
Assert.Equal(
Enum.GetValues<ContentEffectsAudioCompositionPoint>(),
fixture.Points);
Assert.Same(fixture.Publication.Dats, result.Dats);
Assert.Same(fixture.Publication.Magic, result.MagicCatalog);
Assert.Same(fixture.Publication.Animations, result.AnimationLoader);
Assert.Same(fixture.Publication.Particles, result.ParticleSystem);
Assert.Same(fixture.Publication.ScriptRunner, result.ScriptRunner);
Assert.Same(fixture.Publication.Audio, result.Audio);
Assert.Equal(
[
result.ParticleSink,
result.LightingSink,
result.TranslucencySink,
result.Audio!.HookSink!,
],
fixture.Router.Sinks);
Assert.Equal(4, result.HookRegistrations.ActiveCount);
}
[Fact]
public void NoAudioAcquiresNothingFromTheOptionalFactoryPrefix()
{
using var fixture = new Fixture(noAudio: true);
ContentEffectsAudioResult result = fixture.Phase().Compose(
fixture.Platform,
fixture.Host);
Assert.Null(result.Audio);
Assert.Null(fixture.Publication.Audio);
Assert.Equal(0, fixture.Factory.AudioFactoryCalls);
Assert.DoesNotContain(
ContentEffectsAudioCompositionPoint.SoundCacheCreated,
fixture.Points);
Assert.Equal(3, fixture.Router.Sinks.Count);
}
[Theory]
[InlineData((int)ContentEffectsAudioCompositionPoint.SoundCacheCreated)]
[InlineData((int)ContentEffectsAudioCompositionPoint.AudioEngineCreated)]
[InlineData((int)ContentEffectsAudioCompositionPoint.EntitySoundTablesCreated)]
[InlineData((int)ContentEffectsAudioCompositionPoint.AudioSinkCreated)]
public void OptionalAudioPrefixFailureDisablesAudioOnlyAfterRollbackConverges(
int failurePointValue)
{
var failurePoint =
(ContentEffectsAudioCompositionPoint)failurePointValue;
using var fixture = new Fixture(failurePoint: failurePoint);
ContentEffectsAudioResult result = fixture.Phase().Compose(
fixture.Platform,
fixture.Host);
Assert.Null(result.Audio);
Assert.Null(fixture.Publication.Audio);
Assert.Equal(3, fixture.Router.Sinks.Count);
if (fixture.Factory.LastAudioEngine is { } engine)
Assert.True(engine.IsDisposalComplete);
Assert.Contains(fixture.Logs, message =>
message.Contains("audio: init failed", StringComparison.Ordinal));
}
[Fact]
public void FailureAfterAtomicAudioPublicationPropagatesToLifetimeOwner()
{
using var fixture = new Fixture(
failurePoint: ContentEffectsAudioCompositionPoint.AudioPublished);
Assert.Throws<InvalidOperationException>(() => fixture.Phase().Compose(
fixture.Platform,
fixture.Host));
Assert.NotNull(fixture.Publication.Audio);
Assert.False(fixture.Publication.Audio!.Engine.IsDisposalComplete);
Assert.Equal(3, fixture.Router.Sinks.Count);
}
[Theory]
[MemberData(nameof(RequiredFailurePoints))]
public void RequiredBoundaryFailureStopsAtTheExactPointAndNeverRunsASuffix(
int failurePointValue)
{
var failurePoint =
(ContentEffectsAudioCompositionPoint)failurePointValue;
using var fixture = new Fixture(failurePoint: failurePoint);
Assert.Throws<InvalidOperationException>(() => fixture.Phase().Compose(
fixture.Platform,
fixture.Host));
Assert.Equal(
Enum.GetValues<ContentEffectsAudioCompositionPoint>()
.TakeWhile(point => point <= failurePoint),
fixture.Points);
}
public static TheoryData<int> RequiredFailurePoints()
{
var data = new TheoryData<int>();
foreach (ContentEffectsAudioCompositionPoint point in
Enum.GetValues<ContentEffectsAudioCompositionPoint>())
{
if (point is >= ContentEffectsAudioCompositionPoint.SoundCacheCreated
and <= ContentEffectsAudioCompositionPoint.AudioSinkCreated)
{
continue;
}
data.Add((int)point);
}
return data;
}
[Fact]
public void GameWindowUsesTheProductionPhaseAndNoLongerConstructsItsBodyInline()
{
string source = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindow.cs"));
Assert.Contains("new ContentEffectsAudioCompositionPhase(", source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"_dats = RuntimeDatCollectionFactory.OpenReadOnly(_datDir);",
source,
StringComparison.Ordinal);
Assert.DoesNotContain("_hookRouter.Register(_particleSink)", source,
StringComparison.Ordinal);
Assert.DoesNotContain("new AcDream.App.Audio.OpenAlAudioEngine()", source,
StringComparison.Ordinal);
}
private sealed class Fixture : IDisposable
{
private readonly ContentEffectsAudioCompositionPoint? _failurePoint;
public Fixture(
bool noAudio = false,
ContentEffectsAudioCompositionPoint? failurePoint = null)
{
_failurePoint = failurePoint;
Router = new AnimationHookRouter();
Poses = new EntityEffectPoseRegistry();
Factory = new Factory();
Publication = new Publication();
Platform = new GameWindowPlatformResult<GL, IInputContext>(null!, null!);
Host = (HostInputCameraResult)RuntimeHelpers.GetUninitializedObject(
typeof(HostInputCameraResult));
Dependencies = new ContentEffectsAudioDependencies(
"test-dat",
new PhysicsDataCache(),
false,
new Spellbook(),
Router,
Poses,
new DeferredEntityEffectAdvanceSource(),
new LightManager(),
new TranslucencyFadeManager(),
noAudio,
Logs.Add,
Logs.Add);
}
public List<ContentEffectsAudioCompositionPoint> Points { get; } = [];
public List<string> Logs { get; } = [];
public AnimationHookRouter Router { get; }
public EntityEffectPoseRegistry Poses { get; }
public Factory Factory { get; }
public Publication Publication { get; }
public ContentEffectsAudioDependencies Dependencies { get; }
public GameWindowPlatformResult<GL, IInputContext> Platform { get; }
public HostInputCameraResult Host { get; }
public ContentEffectsAudioCompositionPhase Phase() => new(
Dependencies,
Publication,
Factory,
point =>
{
Points.Add(point);
if (_failurePoint == point)
throw new InvalidOperationException($"fault at {point}");
});
public void Dispose() => Publication.Dispose();
}
private sealed class Publication :
IGameWindowContentEffectsAudioPublication,
IDisposable
{
public IDatReaderWriter? Dats { get; private set; }
public MagicCatalog? Magic { get; private set; }
public IAnimationLoader? Animations { get; private set; }
public LiveEntityCollisionBuilder? Collision { get; private set; }
public EmitterDescRegistry? Emitters { get; private set; }
public ParticleSystem? Particles { get; private set; }
public ParticleHookSink? ParticleSink { get; private set; }
public AnimationHookFrameQueue? HookFrames { get; private set; }
public RetailPhysicsScriptLoader? ScriptLoader { get; private set; }
public PhysicsScriptRunner? ScriptRunner { get; private set; }
public LightingHookSink? LightingSink { get; private set; }
public TranslucencyHookSink? TranslucencySink { get; private set; }
public AnimationHookRegistrationSet? Registrations { get; private set; }
public ContentAudioGraph? Audio { get; private set; }
public void PublishDatCollection(IDatReaderWriter value) => Dats = Once(Dats, value);
public void PublishMagicCatalog(MagicCatalog value) => Magic = Once(Magic, value);
public void PublishAnimationLoader(IAnimationLoader value) =>
Animations = Once(Animations, value);
public void PublishLiveEntityCollisionBuilder(LiveEntityCollisionBuilder value) =>
Collision = Once(Collision, value);
public void PublishEmitterRegistry(EmitterDescRegistry value) =>
Emitters = Once(Emitters, value);
public void PublishParticleSystem(ParticleSystem value) =>
Particles = Once(Particles, value);
public void PublishParticleSink(ParticleHookSink value) =>
ParticleSink = Once(ParticleSink, value);
public void PublishAnimationHookFrames(AnimationHookFrameQueue value) =>
HookFrames = Once(HookFrames, value);
public void PublishPhysicsScriptLoader(RetailPhysicsScriptLoader value) =>
ScriptLoader = Once(ScriptLoader, value);
public void PublishPhysicsScriptRunner(PhysicsScriptRunner value) =>
ScriptRunner = Once(ScriptRunner, value);
public void PublishLightingSink(LightingHookSink value) =>
LightingSink = Once(LightingSink, value);
public void PublishTranslucencySink(TranslucencyHookSink value) =>
TranslucencySink = Once(TranslucencySink, value);
public void PublishHookRegistrations(AnimationHookRegistrationSet value) =>
Registrations = Once(Registrations, value);
public void PublishAudio(ContentAudioGraph value) => Audio = Once(Audio, value);
public void Dispose()
{
Registrations?.Dispose();
Registrations = null;
Audio?.Engine.Dispose();
Audio = null;
Dats?.Dispose();
Dats = null;
}
private static T Once<T>(T? current, T value) where T : class
{
if (current is not null)
throw new InvalidOperationException("duplicate publication");
return value;
}
}
private sealed class Factory : IContentEffectsAudioCompositionFactory
{
private readonly IDatReaderWriter _dats =
DispatchProxy.Create<IDatReaderWriter, NullProxy>();
private readonly MagicCatalog _magic =
(MagicCatalog)RuntimeHelpers.GetUninitializedObject(typeof(MagicCatalog));
private readonly IAnimationLoader _animations = new NullAnimationLoader();
public int AudioFactoryCalls { get; private set; }
public OpenAlAudioEngine? LastAudioEngine { get; private set; }
public IDatReaderWriter OpenDatCollection(string datDirectory) => _dats;
public MagicCatalog LoadMagicCatalog(IDatReaderWriter dats) => _magic;
public void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog) { }
public int GetSpellCount(MagicCatalog catalog) => 0;
public IAnimationLoader CreateAnimationLoader(IDatReaderWriter dats) => _animations;
public LiveEntityCollisionBuilder CreateCollisionBuilder(
PhysicsDataCache physicsData,
IDatReaderWriter dats,
IAnimationLoader animationLoader,
bool dumpMotionEnabled) =>
(LiveEntityCollisionBuilder)RuntimeHelpers.GetUninitializedObject(
typeof(LiveEntityCollisionBuilder));
public EmitterDescRegistry CreateEmitterRegistry(IDatReaderWriter dats) => new();
public ParticleSystem CreateParticleSystem(EmitterDescRegistry emitters) => new(emitters);
public ParticleHookSink CreateParticleSink(
ParticleSystem particles,
EntityEffectPoseRegistry poses) => new(particles, poses);
public AnimationHookFrameQueue CreateAnimationHookFrames(
AnimationHookRouter router,
EntityEffectPoseRegistry poses) => new(router, poses);
public AnimationHookRegistrationSet CreateHookRegistrations(
AnimationHookRouter router) => new(router);
public RetailPhysicsScriptLoader CreatePhysicsScriptLoader(IDatReaderWriter dats) =>
(RetailPhysicsScriptLoader)RuntimeHelpers.GetUninitializedObject(
typeof(RetailPhysicsScriptLoader));
public PhysicsScriptRunner CreatePhysicsScriptRunner(
RetailPhysicsScriptLoader loader,
AnimationHookRouter router,
IEntityEffectAdvanceSource advanceSource) =>
new(_ => null, router, canAdvanceOwner: advanceSource.CanAdvanceOwner);
public LightingHookSink CreateLightingSink(
LightManager lighting,
EntityEffectPoseRegistry poses) => new(lighting, poses);
public TranslucencyHookSink CreateTranslucencySink(
TranslucencyFadeManager fades) => new(fades);
public DatSoundCache CreateSoundCache(IDatReaderWriter dats) => new(dats);
public OpenAlAudioEngine CreateAudioEngine()
{
AudioFactoryCalls++;
LastAudioEngine = new OpenAlAudioEngine(
new AudioApiFactory(new FakeAudioApi()));
return LastAudioEngine;
}
public DictionaryEntitySoundTable CreateEntitySoundTables() => new();
public AudioHookSink CreateAudioSink(
OpenAlAudioEngine engine,
DatSoundCache cache,
DictionaryEntitySoundTable entitySoundTables) =>
new(engine, cache, entitySoundTables);
}
public class NullProxy : DispatchProxy
{
protected override object? Invoke(MethodInfo? targetMethod, object?[]? args)
{
if (targetMethod?.ReturnType == typeof(void))
return null;
Type returnType = targetMethod?.ReturnType ?? typeof(void);
return returnType.IsValueType
? Activator.CreateInstance(returnType)
: null;
}
}
private sealed class NullAnimationLoader : IAnimationLoader
{
public Animation? LoadAnimation(uint id) => null;
}
private sealed class AudioApiFactory(IOpenAlResourceApi api)
: IOpenAlResourceApiFactory
{
public IOpenAlResourceApi Create() => api;
}
private sealed class FakeAudioApi : IOpenAlResourceApi
{
private uint _nextSource = 1;
public AL? AudioApi => null;
public ALContext? ContextApi => null;
public nint OpenDevice() => 1;
public nint CreateContext(nint device) => 2;
public bool MakeContextCurrent(nint context) => true;
public uint GenerateSource() => _nextSource++;
public void Configure3DSource(uint source) { }
public void ConfigureUiSource(uint source) { }
public void SelectRetailDistanceModel() { }
public void StopSource(uint source) { }
public void DeleteSource(uint source) { }
public void DeleteBuffer(uint buffer) { }
public void DestroyContext(nint context) { }
public void CloseDevice(nint device) { }
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}