acdream/tests/AcDream.Core.Tests
Erik c5443b3df9
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test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant
AP-83/AP-91 claimed no current mover sets PerfectClip. The containment
proof found the opposite and the contract's honest-fallback fired: the
camera probe (the sole production setter) reaches BOTH ACE-derived
tails live — the viewer exemption is creature-only, the shadow-list
walk is unconditional, and static scenery with authored primitives is
a real non-creature population. Every reach is now recorded
(camera-live silently; any non-viewer mover loudly, one-shot), so a
future flag change cannot exercise unreviewed ACE-derived math
silently. Four tests drive the camera's exact call shape both ways;
the sabotage was intelligently adapted — there was no existing cut to
disable, so it flips the one axis the proof depends on (IsCreature)
and asserts reachability inverts. Both register rows rewritten
CONTAINED-not-dormant with severity narrowed to camera-feel (the probe
never commits a PhysicsBody).

Landing note: diagnostics-only diff (two guard calls + counters +
corrected stale comments), verified directly by the session lead
rather than a review cycle — the review budget went where behaviour
changed tonight.

Campaign S CLOSES with this landing: S1A/S1B/S2/S4/S5/S6 done, S3
cancelled, three user-passed gates, one honestly-open item — AD-66's
reland, twice self-refused by its own stability gate, blocked on the
#341 codegen-shape measurement instability whose ABA evidence and
first discriminating experiment are filed.

Clean-room suite: 11,257 passed / 6 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:21:40 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(core): adopt retail's SoundType catalog; retire AC2D 2026-07-29 07:38:56 +02:00
Chat fix(chat): display retail's text for WeenieError 0x0504 and three PK siblings 2026-08-03 22:20:31 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
Items fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant 2026-08-07 09:21:40 +02:00
Player feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
Plugins fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Properties feat(core): adopt retail's full WeenieError code table 2026-07-29 07:33:27 +02:00
Rendering fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells merge: #267 vitae character-panel display (attributes vitae-immune per retail; skill dual parentheticals) 2026-07-30 18:14:48 +02:00
Streaming fix(test): stop the streaming priority-apply tests reading a warm JIT 2026-07-28 18:09:08 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(render): keep authored surface translucency on composite textures 2026-07-29 21:40:26 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00