acdream/docs/research/2026-08-23-vm7-automated-closeout.md
2026-08-23 05:26:04 +02:00

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Campaign VM — VM7 automated closeout

Date: 2026-08-23 · Binary: 99d5b2a6 (source = binary, gate-verified) · Status: every automated VM7 row PASSED (the matrix on its second attempt — see #422); the owner's visual gates (VM3, VM6, VM7 matrix) and the merge to main are OWED and were not attempted.

Every row names its command, lane and artifact (the campaign's closeout rule).

Row Command Lane Result Artifact
Complete Release gate pwsh ./tools/run-release-gate.ps1 hermetic (54-project graph, locked restore) 15,283 passed / 0 skipped / 0 failed across 14 assemblies artifacts/release-gate/release-gate-summary.json
Connected lifecycle/reconnect route, pack off tools/run-connected-world-lifecycle-gate.ps1 -SkipBuild Live (local ACE, +Acdream) PASS; warning: 25 expected world-edge landblock misses (capped) logs/connected-world-gate-20260823-043414/report.json
Connected lifecycle/reconnect route, High pack … -RenderPackPreset high Live PASS; same expected warning logs/connected-world-gate-20260823-043951/report.json
VM0 invariance on the final binary tools/run-offline-pixel-gate.ps1 -RenderPackPreset retail -BuildingDetailTextures $false -Uncapped for HEAD and -ExeOverride <base+normals exe>, two captures each offline, isolated settings, one tool robust diff 510 px (all in the lifestone band, VM0's known dynamic); whole-frame mean |Δ| 0.0075 = the repeat floor docs/research/evidence/vm7/1f151242-pack-off-vs-base-normals-robust.png
#422 characterisation tools/i422/loop-debugheap.ps1 (24 High + 6 retail-1080p runs under the debug heap), 16 attached runs, tools/i422/loop-plain.ps1 (10 plain retail-1080p runs, rebuild first) offline, Release 1 fault in ~57 runs — the one hit was the matrix's retail row (pack OFF, first launch after a build); 0/46 under a debugger, 0/10 plain; no WER/event trace → no stack yet. Pack-independent exit-time fault, ~2 %; owner's call whether it blocks the merge docs/research/evidence/vm7/i422-*.txt; docs/ISSUES.md #422
AR performance matrix, changed presets tools/run-atmospheric-performance-matrix.ps1 -PresetSet retail,low,medium,high -ResolutionSet 1920x1080 -FramePacing uncapped -SkipBuild offline, 45 s warm-up PASS (second attempt; see below) artifacts/vm7-matrix-2/atmospheric-performance-matrix.md, copy under evidence/vm7/

The base+normals reference is main 6c79d35c + the two patches recorded at docs/research/evidence/vm0/ (config-dir isolation; A2 terrain normals), built in a throwaway worktree and run through HEAD's gate script — never the old tool (VM0 §"three methods that did not work", method 1).

Performance matrix

tools/run-atmospheric-performance-matrix.ps1 -Out artifacts/vm7-matrix-2 -PresetSet retail,low,medium,high -ResolutionSet 1920x1080 -FramePacing uncapped -SkipBuild on fe56b6cf, RX 9070 XT, 45 s warm-up, 2048-sample windows — RESULT=PASS; every pack preset inside its declared ceiling (CPU p50 0.15/0.25/0.35 ms, GPU p50 2/3.25/4.5 ms, resident 64/128/256 MiB). Copy: evidence/vm7/atmospheric-performance-matrix-fe56b6cf.md.

Preset CPU p50 / p95 / p99 ms Receiver p50 / p95 / p99 ms GPU p50 / p95 / p99 ms Resident MiB Result
retail 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 0 PASS
low 0.125 / 0.14 / 0.163 2.577 / 2.664 / 2.92 0.921 / 1.025 / 1.029 40.219 PASS
medium 0.134 / 0.154 / 0.189 2.557 / 2.661 / 2.964 1.033 / 1.06 / 1.17 74.09 PASS
high 0.135 / 0.147 / 0.174 2.413 / 2.469 / 2.835 1.235 / 1.277 / 1.295 114.056 PASS

The first attempt (artifacts/vm7-matrix, 621a0edf) FAILED on its retail row: the client exited -1073740940 (#422) on the first launch after a build — the pack presets of that attempt passed with the same numbers. That occurrence is what re-characterised #422 as pack-independent (see the issue).

Register, roadmap, memory

  • Register: IA-24 amended (the receiver lighting direction follows the celestial shadow source while shadows render; authored-light fallback when the gate is closed), IA-25 (foliage wind) and AP-232 (detail blend weight) stand from their slices; no row retired at VM7.
  • Roadmap: Campaign VM entry → "in flight, automated closeout complete; owner gates and merge owed".
  • Memory: project_visualmaster_campaign.md (digest + DO-NOT-RETRY) and feedback_pixel_diff_needs_repeat_floor.md.

What the owner gets to decide

  1. VM3 — the linear-light post stack (brief: plan §VM3 gate brief; the neutral High preset is pixel-identical to pack-off on static content, the non-neutral presets are darker and differently toned than before — the curve table in the brief says by how much).
  2. VM6 — the wind (plan §VM6 Acceptance, six steps; Clear should read "barely moving, alive", Rain/Storm "clearly windy, still not a flag"; the shadows follow; nothing moves indoors or pack-off).
  3. VM7 — the final pack-off / pack-on matrix, then the merge.

If any pack-on run ends with exit code -1073740940, #422 is back: run tools/i422/loop-debugheap.ps1 first.