..
CompositeLiveEntityResourceLifecycle.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ExternalContainerLifecycleController.cs
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
ILiveEntitySpatialQuery.cs
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
InboundPhysicsStateController.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityDeletionController.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityHydrationController.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityHydrationPorts.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityIncarnationCleanup.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveEntityLivenessController.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityPresentationController.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalController.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityRuntime.cs
refactor(world): extract live appearance and parenting
2026-07-21 18:10:07 +02:00
LiveEntityRuntimeSlot.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntityRuntimeTeardownController.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityRuntimeViews.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouter.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LiveEntityTeardown.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveWorldOriginState.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LocalPhysicsTimestampPublisher.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
ParentAttachmentState.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
RetailInboundEventDispatcher.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RetailLiveFrameCoordinator.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
WorldEnvironmentController.cs
refactor(world): own live environment state
2026-07-22 10:54:33 +02:00