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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Combat
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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Diagnostics
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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Input
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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Interaction
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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Net
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refactor(net): own live session composition
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2026-07-22 10:36:06 +02:00 |
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Physics
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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Spells
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Streaming
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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Studio
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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UI
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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Update
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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World
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refactor(world): own live environment state
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2026-07-22 10:54:33 +02:00 |
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AcDream.App.csproj
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fix(spells): load complete retail DAT catalog
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2026-07-15 21:17:13 +02:00 |
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Program.cs
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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RuntimeDatCollectionFactory.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RuntimeOptions.cs
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refactor(render): extract world frame preparation
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2026-07-22 05:54:00 +02:00 |