acdream/src/AcDream.App
Erik 4eae9b4f5a refactor(input): own gameplay action routing
Move the sole semantic action-priority graph, combat and diagnostic commands, and retained-root item-drop lifetime behind focused typed owners. Preserve retail toggle behavior, explicit auto-wield cancellation, shutdown quiescence, and symmetric callback cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 12:43:05 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Combat refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Diagnostics refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Input refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Interaction refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
Net refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
Physics refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Spells fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Streaming refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
Studio fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UI refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
Update refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
World refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
AcDream.App.csproj fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptions.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00