acdream/docs
Erik 4dea66b633 docs(#186): close — render InsideSide from dat PortalSide bit (fix 8257b9ba); retail trace overturned PICK + FLOOD-epsilon hypotheses
The live retail cdb trace decided it: retail roots at the connector 0118 at the
grey pose (NOT the PICK fork) AND still draws the player room 0116 from that root,
because retail's InitCell side test reads the dat PortalSide bit where acdream's
render path reconstructed the interior side from the cell AABB centroid (mis-sides
a thin connector). ISSUES #186 -> CLOSED; handoff gets a RESOLVED banner.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 15:07:46 +02:00
..
architecture feat(#184): Slice 2b — unify the remote player/NPC fork (players collide faithfully) 2026-07-08 00:45:44 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(pipeline): PARK Track MP - FPS-swing win banked, ECS+remainder deferred 2026-07-06 00:57:04 +02:00
research docs(#186): close — render InsideSide from dat PortalSide bit (fix 8257b9ba); retail trace overturned PICK + FLOOD-epsilon hypotheses 2026-07-08 15:07:46 +02:00
superpowers docs(#185): design v2 — REAL root cause = shadow part-id uint32 overflow 2026-07-08 09:55:24 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(#186): close — render InsideSide from dat PortalSide bit (fix 8257b9ba); retail trace overturned PICK + FLOOD-epsilon hypotheses 2026-07-08 15:07:46 +02:00