Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik 4d96156e05 feat(net): wire IdentifyObjectResponse into ItemRepository + Spellbook
GameEventWiring now registers a handler for
GameEventType.IdentifyObjectResponse (0x00C9) that:

1. Runs AppraiseInfoParser.TryParse to extract the full property bundle.
2. If the item is in the repository, merges the bundle into its
   Properties via ItemRepository.UpdateProperties (fires
   ItemPropertiesUpdated).
3. Merges any SpellBook entries into Spellbook.OnSpellLearned (caster
   weapons list their cast-on-use spells; PlayerDescription reuses the
   same container for the player's learned set).

Effect: when the player clicks "Appraise" on an item, the tooltip
panel can read full property detail from ItemInstance.Properties
immediately after the server replies.

Build + 628 tests still green. No new test file needed — existing
AppraiseInfoParser tests cover the parse path; GameEventWiring round-
trip tests cover the dispatch path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:22:31 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
src feat(net): wire IdentifyObjectResponse into ItemRepository + Spellbook 2026-04-18 17:22:31 +02:00
tests feat(net): AppraiseInfoParser — full PropertyBundle deserializer 2026-04-18 17:22:00 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.