Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Complete decompilation of the retail Asheron's Call client using Ghidra 12.0.4 + pyghidra headless. 22,225 of 22,226 functions successfully decompiled in 75 seconds. Output: docs/research/decompiled/ (54 files, 688,567 lines of C) Key findings already identified: - CLandBlockStruct::ConstructPolygons at chunk_00530000.c:2270 (split direction formula with 0x0CCAC033 constants) - Motion command handlers at chunk_00510000.c (0x45000005 etc) - Motion interpreter at chunk_00520000.c - Portal space UI at chunk_004D0000.c and chunk_00560000.c Next: identify CPhysicsObj, CMotionInterp, collision, and movement functions by cross-referencing against ACE's C# port. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| tools | ||
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.