acdream/tests/AcDream.App.Tests/World
Erik ce41efb9e5 refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:06:09 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
DormantLiveEntityStoreTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityHydrationControllerTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityLifecycleStressTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityLivenessControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityPresentationControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): own world reveal generation 2026-07-26 17:09:54 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
RecallTeleportAnimationTests.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RuntimeEntityOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
UpdateFrameOrchestratorTests.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
WorldEnvironmentControllerTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00