Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Tab toggles between fly mode and player-controlled ground movement when a live session is in-world. WASD walks/runs, A/D + mouse X turns the character, Z/X strafes, Shift runs. PhysicsEngine resolves positions against terrain each frame. MoveToState sent on motion state changes (start/stop walking, direction change, speed change). AutonomousPosition heartbeat sent every ~200ms while moving. Walk/run/turn/idle animations resolved locally via MotionResolver and played through the existing TickAnimations path. ChaseCamera follows in third-person, mouse Y adjusts camera pitch. Tab on Escape also exits player mode gracefully. Mouse delta is accumulated in the mouse-move callback and consumed+reset each OnUpdate frame (no accumulation drift). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|---|---|---|
| docs | ||
| src | ||
| tests | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.