4.7 KiB
Campaign AR Stage 1 automated gate
Date: 2026-08-22 Verdict: PASS — every Stage 1 gate that does not require physical visual or desktop-performance judgment is complete. Those judgments were deliberately outside this automated report and subsequently passed in the Stage 1 live-gate report.
Scope
This report covers the current authored-celestial implementation: the visible above-horizon sun, dominant haloed moon, secondary moon, and no-source states; the selected source's direction-versus-energy handoff; the 336-byte render-pack shadow ABI; the unchanged authoritative retail path; and local deterministic performance and lifetime contracts.
It does not itself claim that a physical display proves shadow alignment, source-transition continuity, temporal pixelation/shimmer quality, or desktop frame pacing. It did not itself begin Campaign AR Stage 2; the subsequent project-owner live approval did.
Results
| Gate | Result |
|---|---|
| Shader compilation | 24/24 Vulkan shader pairs ready |
| Retail shader preservation | all 18 pre-campaign SPIR-V SHA-256 oracles exact; no tracked retail SPIR-V change |
| Focused App renderer validation | 344/344 passed |
| Core sky loader | 14/14 passed |
| SDK and standalone pack validator | 30/30 passed |
| MossTank plugin regression | 48/48 passed |
| Forced locked restore | passed for the complete solution graph |
| Complete Release build after locked restore | passed, 0 warnings, 0 errors |
| Fresh-process hermetic Release gate | 14,928/14,928 passed, 0 skipped, 0 failed, 14 assemblies |
| App assembly inside the complete gate | 5,823/5,823 passed |
The release evidence bundle is
artifacts/atmospheric-rendering/stage1-moon-release-gate/.
Its release-gate-summary.json, TRX files, logs, environment inventory, and
SHA256SUMS.txt are the machine-readable authority for the fresh-process total.
Performance and lifetime coverage
The complete App gate includes these deterministic contracts:
DirectionalShadowCasterFrameTests.WarmStableFrame_AllocatesZerobuilds a 9,500-static-caster scene, warms it, then performs 256 stable frames with zero managed bytes, no additional scene-index copy, no classification, and no topology rebuild.DirectionalShadowCasterFrameTests.WarmDenseChangedFrames_AllocateZeroAndReadNoSceneRecordsproves dense animated-transform refresh stays allocation-free and does not reread scene records.AtmosphericCpuStageProfilerTests.WarmedObservationAllocatesNothingandAtmosphericGpuTimerSamplingTests.WarmSamplingDecisionsAllocateZerokeep the measurement path allocation-free after warmup.RenderPackLongCycleConvergenceTests.RepeatedPackResizeFailureGenerationAndFlightCyclesConvergeExactlyrepeatedly crosses Low, Medium, High, retail selection, resize, injected failure/recovery, both frame-flight slots, render-generation replacement, and terminal disposal for 12 cycles. Every pack resource, registration, receiver candidate, transform owner, texture slot, and pipeline-format lease returns to its exact baseline.RenderPackLongCycleConvergenceTests.DeviceRecreationIsFullRendererTeardownThenANewContextAndDeviceproves recreation is complete old-renderer/context/device teardown followed by an independent activation generation on a fresh device.
These are CPU-side and recording-RHI gates. The historical physical AMD rows remain valid for their exact pre-moon binaries and stated scope, but they are not reused as current sun-and-moon image-quality or desktop-performance proof.
Authoritative-path and scope audit
- Shader regeneration expands includes and injects pack-only definitions only for pack shaders. Unchanged retail sources retain their existing committed binaries; the source manifest still forces a recompile after a real source edit.
- The exact pre-campaign retail SPIR-V oracle passes after ordinary shader regeneration.
- No source file under
src/AcDream.Runtimechanged for this campaign gate. - No physics or collision source changed.
- No retail GLSL source changed.
- Pack-off production integration continues to require zero enhancement passes, resources, casters, cascades, draws, or dispatches and its pinned framebuffer and resource ledger remain exact.
Pending project-owner gate
When the desktop is healthy, launch the corrected Release client against ACE and stop for the project owner to judge:
- sun, dominant-moon, and secondary-moon shadow alignment;
- sun-to-moon, moon-to-moon, and no-source transitions;
- temporal pixelation/shimmer during camera and celestial motion; and
- desktop smoothness, frame pacing, and FPS behavior.
Stage 2 and campaign closeout remain gated on that explicit approval.