acdream/src/AcDream.Core
Erik 4b0b29e4cd docs(render): AD-117 item 1 retired — the render-only destination-cell move is retail's own zero-sphere find_cell_list
CObjCell::find_cell_list (0x0052b4e0) with num_sphere == 0 adds only the
current cell — interior CELLARRAY::add_cell at 0x0052b563, outdoor
CLandCell::add_all_outside_cells (0x00533630, the arg2 <= 0 branch:
adjust_to_outside + gid_to_lcoord + add_outside_cell) — and skips the
portal transit walk (`arg4 != 0 && arg2 != 0` at 0x0052b576). So a shapeless
object's transition cell array is its destination cell alone, exactly what
RefreshPositionRows publishes. Not an adaptation; the register row keeps
its three residual readings, the S3 packet drops the capture request, and
the registry/test comments cite the verified function.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 01:18:50 +02:00
..
Audio fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
CharGen fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
Chat fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Combat feat(core): adopt the retail members the equipment and physics enums were missing 2026-07-29 01:27:57 +02:00
Content fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Input fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Items feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Journal fix(journal): platform-independent file-name sanitisation — CI linux-portable red since 2c2d57b2 2026-08-23 18:46:09 +02:00
Lighting checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
Meshing fix(content): S1 review round - retail default sides shape, mask hoist, upload order 2026-09-02 19:37:25 +02:00
Physics docs(render): AD-117 item 1 retired — the render-only destination-cell move is retail's own zero-sphere find_cell_list 2026-09-03 01:18:50 +02:00
Player feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Properties feat(net) Campaign CA CA2 #431: parse the inbound attribute/skill update family 2026-08-24 13:38:50 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
Selection feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
Social refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Terrain feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Vfx refactor(render): remove Campaign FW probes 2026-08-31 09:14:47 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00