..
Audio
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
CharGen
fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model
2026-08-16 15:33:39 +02:00
Chat
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Combat
feat(core): adopt the retail members the equipment and physics enums were missing
2026-07-29 01:27:57 +02:00
Content
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Input
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Items
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Journal
fix(journal): platform-independent file-name sanitisation — CI linux-portable red since 2c2d57b2
2026-08-23 18:46:09 +02:00
Lighting
checkpoint(render): preserve pre-overhaul investigation state
2026-09-01 18:04:24 +02:00
Meshing
fix(content): S1 review round - retail default sides shape, mask hoist, upload order
2026-09-02 19:37:25 +02:00
Physics
docs(render): AD-117 item 1 retired — the render-only destination-cell move is retail's own zero-sphere find_cell_list
2026-09-03 01:18:50 +02:00
Player
feat(ui) Campaign CA CA4 #431 : server-authoritative raises — the optimistic layer is deleted
2026-08-24 13:56:31 +02:00
Plugins
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Properties
feat(net) Campaign CA CA2 #431 : parse the inbound attribute/skill update family
2026-08-24 13:38:50 +02:00
Quests
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Rendering
checkpoint(render): preserve pre-overhaul investigation state
2026-09-01 18:04:24 +02:00
Selection
feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
2026-08-12 04:40:19 +02:00
Social
refactor(runtime): expose canonical gameplay state
2026-07-26 09:12:30 +02:00
Spells
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Terrain
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Textures
fix(ui): Campaign LA gate round 2 — character-select screen media resolution
2026-08-15 09:12:10 +02:00
Ui
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Vfx
refactor(render): remove Campaign FW probes
2026-08-31 09:14:47 +02:00
World
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
AcDream.Core.csproj
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.linux-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00