Both review lenses PASSED; this is the cleanup, not a rescue. Evidence:
docs/research/2026-08-06-ap156-review-closure.md (the review itself is
committed alongside it as the received artifact).
R1 — the load-bearing containment test could not fail. Its truth and flood
values were two hand-copies of the same expression over the same part set,
so the shortfall was algebraically identically zero for any DAT input. The
oracle is now PHYSICS-POLYGON VERTICES — a different DAT field from the
bounding sphere the builder emits, so the two sides can genuinely disagree.
Sabotage-verified three ways after full cleans: dropping the bounds centre
in production reddens it (428 Setups, worst 35.869 m on 0x0200129A, matching
an independent out-of-repo sweep exactly); dropping only the scale on the
centre reddens it (326); and corrupting the TEST's own bounds oracle reddens
it (467) where under the shipped oracle that same corruption was invisible
by algebra. Renamed accordingly. A6's stale "cap control" comment corrected:
that loop is the test's own uncapped re-implementation and cannot observe a
cap regression — the cap is covered in Core.
R2 — the population was understated. 172 is AP-152's DISPATCH population;
AP-156's is 530 BSP-bearing Setups, of which 525 have a flood sphere move
and 428 fail vertex containment before the fix (412 at a 1 cm tolerance —
the review's figure; the gap is 16 Setups between 1.4 mm and 10 mm, real
geometry). 0 fail after, at any tolerance down to zero. Corrected in the
AP-156 row, the section-3 header, the C5c handoff and two test docstrings.
Dated review artifacts are left as written — "170 of 172" was correct for
what they measured, and rewriting evidence to match a later measurement
loses provenance.
A1 — BoundsCenter = default reopened at the type what the commit closed at
the seam. Dropping the default alone would NOT have closed the review's own
scenario (a copied Cylinder call site would write Vector3.Zero explicitly
and stay green), so ShadowShape's constructor is now private and BSP shapes
are built only through ShadowShape.Bsp(..., FlatCollisionSphere localBounds),
which takes radius and centre as ONE value and scales them together. There
is no expression a caller can write that carries one and drops the other.
22 construction sites converted; the same sabotage now reddens 5 Core tests
where the review's sabotage A reached 4, because both BSP producers share
one scaling path.
A2 — #333 is real and bigger than filed, and its retail question is
answered. I disassembled CObjCell::find_obj_collisions @0x0052b750 from the
PDB-paired binary myself (check_exe_pdb.py MATCH) rather than inheriting the
claim: its only early-out is sphere_path.insert_type == INITIAL_PLACEMENT_
INSERT, then it calls FindObjCollisions on every unparented non-self shadow
object UNCONDITIONALLY. Retail has NO distance pre-filter, so acdream's
"+ movement + 2f" reach filter is an invention with no register row — filed
as AP-158, carrying the disassembly, the F_EPSILON = 0.0002 m contrast, and
the measured blast radius (118 of 477 unique installed physics-BSP GfxObjs
exceed its ~2.5 m budget, 46 exceed 5 m). Active AP rows 109 -> 110.
Recorded prominently in three places a reader will hit: TALL PROPS MAY SHOW
NO VISIBLE CHANGE UNTIL #333 LANDS, and a null result at the connected gate
is EXPECTED, not evidence against AP-156.
LOW items. R3: the comment claiming the cited evidence justified the whole
cap line is corrected, but int.MaxValue on the sorting-sphere branch stays —
capping at 1 would take Spheres[0], and retail's one sphere is
CSetup::sorting_sphere, a different DAT field; capping keeps the wrong field
AND flips the substitution under-inclusive (#98/#168 direction). AP-157
already owns it. R4: acdream scales the flood sphere where retail's
find_transit_cells never reads gfxobj_scale — added as a second residual on
AP-156. R5: retail's slack constant carried into AP-158 and #333. A3: the
per-call delegate allocation is back to a cached field, still derived from
the single bounds resolver. A5: noted; b52967de's message cannot be amended.
Gates: all 44 bin/obj deleted before every verdict-deciding build, each test
run gated on a verified "Build succeeded" in the same invocation. Release
build 0 errors / 21 pre-existing warnings. Complete suite 11,208 passed /
4 skipped / 0 failed — reconciles exactly with the e2b2d04c baseline; one
test renamed, none added, removed or skipped. Nothing conflated with the
known load-sensitive flakes #302 / #308 / #321.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 KiB
AP-156 fix review — b52967de + e2b2d04c
Adversarial dual-lens review of the AP-152 flood-sphere fix, prompted by the
FAIL in docs/research/2026-08-06-ap152-review-retail.md.
Worktree .claude/worktrees/resume-session-e0bd03e1-d5bf45, HEAD e2b2d04c.
All 44 bin/obj deleted before every verdict-deciding build. Six sabotages
applied and restored; git status --porcelain empty at the end.
VERDICTS
| Lens | Verdict |
|---|---|
| Retail conformance | PASS |
| Architecture | PASS |
Three things the brief asked me to settle explicitly:
- The containment claim — BELIEVED, and true more strongly than asserted. The shipped assertion is algebraically tautological (R1), so I re-derived containment independently against physics-polygon vertices rather than against the root sphere: 0 of 530 BSP-bearing Setups fail after the fix, 412 failed before it.
- The cap change — the implementer is RIGHT and both prior reviews were
WRONG. Byte-verified: the
cmp eax,0xaclamp is inside the cylsphere overload only; the BSP walk is uncapped;@0x0052b990pushes a literal1. - The shrink argument — CORRECT, and both prior reviews used the wrong
criterion.
calc_cross_cells' BSP branch is reached through an unconditional jump past both primitive branches, so retail's flood for these objects contains no primitive contribution at all. "Smaller than before" is not a defect criterion; containment is. My own sweep reproduces the implementer's 143.
Part 1 — Independent retail verification
Method: my own Capstone disassembly of the PDB-paired binary
(C:\Users\erikn\Downloads\acclient.exe, check_exe_pdb.py → MATCH,
CodeView GUID 9e847e2f-777c-4bd9-886c-22256bb87f32, linker
2013-09-06T00:17:56Z, image base 0x400000), every address cross-resolved
through named-retail/symbols.json and every struct offset cross-checked
against named-retail/acclient.h. Not inherited from the commit, not from the
prior reviews.
1.1 Every cited address resolves to the construct claimed — all 12
symbols.json lookup by address:
| Address | Symbol |
|---|---|
0x0050f050 |
CPhysicsObj::FindObjCollisions |
0x00510fc0 |
CPhysicsObj::find_bbox_cell_list |
0x00515230 |
CPhysicsObj::calc_cross_cells |
0x00518070 / 0x00518090 |
CPartArray::GetSphere / GetCylsphere |
0x00518110 |
CPartArray::CacheHasPhysicsBSP |
0x00518160 |
CPartArray::calc_cross_cells_static |
0x00518b00 |
CPartArray::GetSortingSphere |
0x0052b990 / 0x0052b9f0 |
CObjCell::find_cell_list (two overloads) |
0x0052cae0 |
CEnvCell::find_transit_cells |
0x005397e0 |
BSPTREE::GetSphere |
0x004527f0 |
Position::localtolocal |
No mis-cited neighbour anywhere in this commit, the register rows, or the tests. (I looked specifically, given the mis-cite found earlier this session.)
1.2 BSPTREE::GetSphere @0x005397e0 — claim 4b CONFIRMED byte-exact
0x005397e0 8b01 mov eax, dword ptr [ecx] ; BSPTREE::root_node
0x005397e2 83c004 add eax, 4 ; past BSPNODE::vfptr
0x005397e5 c3 ret
acclient.h: struct BSPNODE { BSPNODEVtbl *vfptr; CSphere sphere; Plane splitting_plane; ... } and struct CSphere { AC1Legacy::Vector3 center; float radius; } → radius at +0xc of the returned pointer. Retail's per-part flood
sphere is the BSP root bounding sphere, origin included.
acclient_2013_pseudo_c.txt:319128 (0x00534b5b):
this->physics_sphere = BSPTREE::GetSphere(this->physics_bsp); — verbatim.
1.3 physics_sphere = [gfxobj+0x74], physics_bsp = [+0x78] — claim 4c CONFIRMED
acclient.h CGfxObj field order: ... use_built_mesh; CSphere *physics_sphere; BSPTREE *physics_bsp; Vector3 sort_center; unsigned num_polygons; CPolygon *polygons; CSphere *drawing_sphere; ... — which places
physics_sphere at +0x74, physics_bsp at +0x78, drawing_sphere at
+0x90. Confirmed against code:
CPartArray::CacheHasPhysicsBSP @0x00518110
0x00518120 8b32 mov esi,[edx] ; parts[i]
0x00518122 8b7620 mov esi,[esi+0x20] ; CPhysicsPart::gfxobj
0x00518125 8b36 mov esi,[esi]
0x00518127 8b7e78 mov edi,[esi+0x78] ; physics_bsp <-- exact addr
and find_transit_cells reads [ecx+0x74] with a [ecx+0x90] fallback — the
drawing sphere — which only makes sense with this layout.
1.4 CEnvCell::find_transit_cells @0x0052cae0 — claim 4a CONFIRMED, centre-then-radius
0x0052cb31 8b5020 mov edx,[eax+0x20] ; CPhysicsPart::gfxobj
0x0052cb34 8b0a mov ecx,[edx]
0x0052cb36 8b7174 mov esi,[ecx+0x74] ; physics_sphere
0x0052cb39 85f6 test esi,esi
0x0052cb3d 8bb190.. mov esi,[ecx+0x90] ; else drawing_sphere
0x0052cb4b 56 push esi ; -> &sphere->center
0x0052cb4c 83c030 add eax,0x30 ; CPhysicsPart::pos
0x0052cb4f 50 push eax
0x0052cb50 8d442434 lea eax,[esp+0x34] ; out
0x0052cb54 8d5d54 lea ebx,[ebp+0x54] ; cell->pos
0x0052cb5a e8915cf2ff call 0x4527f0 ; Position::localtolocal
0x0052cb5f d905708c7c00 fld dword [0x7c8c70] ; F_EPSILON = 1.9999999e-4
0x0052cb65 d8460c fadd dword [esi+0xc] ; ONLY NOW the radius
acclient.h CPhysicsPart: CYpt(0) viewer_heading(4) degrades(0x10) deg_level(0x14) deg_mode(0x18) draw_state(0x1c) gfxobj(0x20) gfxobj_scale(0x24) pos(0x30) — both +0x20 and +0x30 are exactly what the
commit says they are.
The call is cellPos.localtolocal(&out, &part->pos, &sphere->center): the
sphere's centre is transformed through the part's own Position into the
cell frame, and the radius is only added afterwards to build the plane test.
Carrying the radius alone is a different sphere — the commit's thesis is
right.
1.5 The 10-sphere cap — settled against the implementer's claim
Claim: the cap lives only in the cylsphere overload. VERIFIED.
CObjCell::find_cell_list @0x0052b9f0 (the N-sphere overload)
0x0052ba1d 8b442414 mov eax,[esp+0x14] ; count
0x0052ba21 83f80a cmp eax,0xa
0x0052ba26 760b jbe 0x52ba33
0x0052ba28 bd0a0000 mov ebp,0xa ; clamp
... copy loop into the STATIC array 0x844838..0x8448d8 (10 x 0x10 stride)
The clamp is a fixed static-buffer capacity, not a policy: the destination
array is exactly ten 16-byte entries and the guard byte at 0x8448d8 sits
immediately past it.
CObjCell::find_cell_list @0x0052b990 (the sorting-sphere overload)
0x0052b9d6 6a01 push 1 ; literal count of ONE
CPhysicsObj::calc_cross_cells @0x00515230
0x00515285 test dword [esi+0xa8],0x10000
0x0051528f jne 0x515305 ------------------> 0x0051530c call 0x510fc0 (BSP)
0x005152d1 call 0x52b9f0 (cylsphere, capped)
0x005152fb call 0x52b990 (sorting sphere, one)
CPhysicsObj::find_bbox_cell_list @0x00510fc0
loop over cells [esi+8], no clamp
0x00511012 call 0x518160
CPartArray::calc_cross_cells_static @0x00518160
0x0051816e mov esi,[eax+0x5c] ; parts
0x00518171 mov eax,[eax+0x58] ; num_parts
0x00518176 call dword [edx+0x7c] ; args (num_parts, parts, cellarray)
CEnvCell::find_transit_cells @0x0052cae0
inner part loop 0x52cb22 .. 0x52cc76, bound = [esp+0x6c] = num_parts
outer portal loop, bound = [ebp+0x108]
NO CLAMP ANYWHERE
The implementer is correct on all three counts. Both prior reviews passed a
cap that retail does not have on that branch. 7 installed Setups exceed 10
physics-BSP parts (max 49, Setup 0x02001A91 — reproduced independently), and
their tail parts were previously dropped from the flood outright. The change is
a correctness improvement in the same direction as the rest of the commit.
1.6 CPartArray::GetSortingSphere @0x00518b00 (AP-157's anchor)
0x00518b67 8b4654 mov eax,[esi+0x54]
0x00518b6f 83c070 add eax,0x70
Exactly [partArray+0x54] + 0x70. acclient.h CSetup places
CSphere sorting_sphere immediately after step_up_height. AP-157's citation
holds.
1.7 Two retail facts the commit did not use, both relevant
CObjCell::find_obj_collisions @0x0052b750 has no distance pre-filter.
Pseudo-C 308916-308940: it walks shadow_object_list and calls
CPhysicsObj::FindObjCollisions on every non-parented, non-self entry
unconditionally. So the maxReach early-out at
src/AcDream.Core/Physics/TransitionTypes.cs:3763 — sphereRadius + obj.Radius + movement.Length() + 2f — is entirely acdream's own invention with
no retail counterpart. #333's characterisation is correct. See A2.
Retail's own slack constant is 0.0002 m, not 2 m. 0x0052cb5f fld dword [0x7c8c70] reads 1.9999999494757503e-4 (F_EPSILON). Anchor for whoever
fixes #333.
Retail's cross-cell walk ignores part scale; its collision does not.
find_transit_cells uses only CPhysicsPart::pos (+0x30) and never
gfxobj_scale (+0x24), while CPhysicsPart::find_obj_collisions
@0x0050d8d0 explicitly passes gfxobj_scale.z into
SPHEREPATH::cache_localspace_sphere. See R4.
Part 2 — Independent DAT re-derivation
Scratch console program outside the repo, referencing only
Chorizite.DatReaderWriter 2.1.7 — deliberately not AcDream.Core, so
nothing under test is in the loop. Every number recomputed by hand from the
installed client_portal.dat.
| Quantity | Committed constant | My measurement |
|---|---|---|
| Setups | 5935 | 5935 |
| with CylSphere | 678 | 678 |
| Sphere-only, no CylSphere | 3605 | 3605 |
| without any primitive | 1652 | 1652 |
| with a physics-BSP part | 530 | 530 |
| physics-BSP parts | 973 | 973 |
off-centre parts (|o| > r/2) |
376 | 376 |
| affected (primitive + BSP) | 172 (73 cyl / 99 sph) | 172 (73 / 99) |
| deepest BSP part array | 49, 0x02001A91 |
49, 0x02001A91 |
| Setups with > 10 BSP parts | 7 | 7 |
| worst part-origin offset | 20.762 m on gfx 0x010036DD (r 27.708) |
20.762 m, gfx 0x010036DD, r 27.708 |
| affected Setups failing containment pre-fix | 170 | 170, worst 17.345 m at scale 1.75 = 9.911 m at scale 1, Setup 0x02000255 |
| affected Setups failing post-fix | 0 | 0 |
| 143-shrink claim | 143 of 172 | 143 |
| max Spheres on any Setup (AP-157) | 5 | 5 (0x020016F7) |
non-zero SortingSphere (AP-157) |
4154 | 4154 |
Every external constant reproduces exactly, including the 9.911 m figure once the 1.75 test scale is divided out.
The stronger, genuinely independent containment result
Instead of comparing the flood sphere to the root sphere (which is circular — see R1), I transformed every physics-polygon vertex of every physics-BSP part into the same world frame and asked whether some emitted flood sphere covers it:
VERTEX containment failures: after the fix = 0 before the fix = 412
Zero across all 530 BSP-bearing Setups. I believe the containment claim.
Part 3 — Sabotage reproduction
Six of the nine claimed sabotages reproduced, including C, H and I as requested. Each applied, clean-built, run, reverted.
| # | Sabotage | Claimed | Observed |
|---|---|---|---|
| A | BuildFloodSpheres: world = partWorldPos |
3 Core | 4 Core (FromSetup_CylSphereAndBspSetup_FloodsTheBspFootprint, _CapsCylSpheresAtTenButNeverTheBspParts, _RotatesTheBoundsCentre…, _CentresOnTheBoundsCentre…) |
| C | FromSetup boundsCenter = Vector3.Zero (the shipped defect) |
1 Core + 2 App + 1 Content | 1 Core + 2 App + 1 Content ✓ |
| D | drop * entScale on boundsCenter |
2 App + 1 Content | 2 App + 1 Content ✓ |
| E | landblock flat branch localCenter = Zero |
1 Core | 1 Core ✓ |
| H | int cap = RetailSphereCap (all branches) |
1 Core | 1 Core ✓ |
| I | cap removed from the cylsphere branch | 1 Core | 1 Core ✓ |
The claimed counts are honest; A is understated by one, i.e. coverage is slightly better than advertised (A5).
Trap encountered and avoided: the naive form of sabotage I
(int cap = int.MaxValue) makes RetailSphereCap unused, which is
error CS0219 under TreatWarningsAsErrors. The build fails, the stale
sabotage-H DLL survives, and the run reports H's failure as I's. I caught it by
grepping the build output for Build succeeded before every test run. Anyone
re-running these must do the same.
The fixtures are genuinely off-centre now. ShadowObjectRegistryMultiPartTests.Bsp()
defaults BoundsCenter to (0, 6, 0) and requires an explicit (0.001, 0, 0)
to get a near-concentric sphere;
LiveEntityCollisionBuilderTests.Bsp() defaults centerZ = 1.25;
ShadowRegistrationOverflowTests.BspGfx() defaults centerZ = 0.75. The
concentric Radius = 14f at LocalPosition = Zero configuration the prior
review named is gone from every flood fixture.
Part 4 — FromLandblockBspParts (neither prior review looked)
src/AcDream.Core/Physics/ShadowShapeBuilder.cs:268-334.
- The same discard existed. Pre-fix the method computed only
localRadius = flat.Nodes[flat.RootIndex].BoundingSphere.Radius(orphys.BoundingSphere?.Radius) and emitted the shape atpPos. Identical defect, on stair runs, fences and rock clusters. - Both storage branches are fixed. Flat (
:310-315) and graph fallback (:316-320) each takeOriginalongsideRadius.ShadowRegistrationOverflowTests.FromLandblockBspParts_CarriesTheScaledRootSphereCentreasserts both explicitly; sabotage E reddens the flat branch (verified) and the same test carries the graph assertion. partScaleis applied correctly.Matrix4x4.DecomposeyieldsM = S·R·T, so a pointvin the part's own frame maps to root space aspPos + rotate(v · pScale, pRot). The code emitsLocalPosition = pPos(unscaled — correct, the translation is already absolute in root space),Radius = localRadius * partScale,BoundsCenter = localCenter * partScale,Scale = partScale. That composes exactly asBuildFloodSpheresand asTransitionTypes' BSP transform (local * obj.Scale, rotate,+ obj.Position) consume it.
Also verified: the two other new ShadowShape(...) sites in src/
(LandblockPhysicsPublisher.cs:1003,1030 and
LandblockPhysicsContentBuilder.cs:658,683) emit Cylinder shapes only, for
which BoundsCenter == Zero is correct by definition. There is no third BSP
producer.
Part 5 — Is BoundsCenter the right seam?
Yes. The implementer's rebuttal of the LocalPosition-offset suggestion is
correct, and I verified the reason rather than taking it.
ShadowEntry.Position is load-bearing in three distinct ways:
- BSP world origin.
TransitionTypes.cs:3862-3898transforms the mover's spheres byVector3.Transform(sphere.Origin - obj.Position, invRot) * invScaleand passesworldOrigin: obj.PositionintoCollisionTraversal.FindCollisions. The physics BSP is authored about the part origin, so shiftingPositionto the bounding-sphere centre would translate every collision polygon by the offset — up to 20.762 m. - Broadphase reach.
TransitionTypes.cs:3757. - Cylinder XY distance.
TransitionTypes.cs:3760.
Moving LocalPosition would break (1) outright. A separate field is the only
correct seam.
Consistency audit — every site that composes a shape's world placement:
| Site | Uses | Correct? |
|---|---|---|
ShadowObjectRegistry.cs:474-490 RegisterMultiPart → ShadowEntry |
LocalPosition only |
✓ (BSP frame) |
:578-593 ReplaceMultiPartPayload → ShadowEntry |
LocalPosition only |
✓ |
:1484-1500 suspended-owner restore → ShadowEntry |
LocalPosition only |
✓ |
:691-693 BuildFloodSpheres |
LocalPosition + rotate(BoundsCenter, partWorldRot) |
✓ |
:773, :1648, :2231 reflood / transfer |
delegate to RegisterMultiPart |
✓ |
BuildFloodSpheres is the single flood site (UpdatePosition routes through
RegisterMultiPart), and no site reads the old semantics. The one place the
new field is missing and should eventually be present is ShadowEntry itself
— that is #333 (A2).
ReplaceMultiPartPayload deliberately does not re-flood; that matches retail
(CPartArray::SetPart changes the part read by later tests and does not
recalculate cross-cells). Not a finding.
Part 6 — Is the shrink argument right?
Yes. Settle it in favour of the implementer.
Prior review F2 counted 43 Setups whose post-4abd1b5e flood was not a
superset of the pre-4abd1b5e one and called it a new under-inclusive defect.
My sweep puts the post-b52967de number at 143 of 172 — larger, exactly as
the implementer says.
That is not a defect, because retail's flood for a BSP-bearing object contains no primitive contribution at all:
0x00515285 test dword [esi+0xa8],0x10000
0x0051528f jne 0x515305 ; -> find_bbox_cell_list, and it never returns
; into 0x005152d1 / 0x005152fb
The cylsphere branch (0x005152d1) and the sorting-sphere branch
(0x005152fb) are both below that jump and unreachable from it — I read the
control flow, not a summary of it. find_bbox_cell_list seeds the object's own
cell (0x00510fd5 → 0x00510fe2 call 0x6b4ff0) and then walks the part array;
nothing else contributes.
So for 0x0200086E — F2's worst case, whose Sphere reached z ≈ 11.68 while
its BSP parts reach z ≈ 9.0 — retail also reaches only z ≈ 9.0. The
pre-commit flood was larger because it included a primitive calc_cross_cells
never reads. Shrinking toward the BSP set is convergence, not regression.
The criterion that does discriminate is containment, and it now holds at vertex level for all 530 (Part 2).
What this means for the connected session (the practical point): "props that stopped blocking" is not by itself a bug report. The question to ask of any such observation is whether the object's own BSP geometry still reaches the cell it stopped blocking from. If it does, that is a bug; if it does not, that is retail. Conversely, "a tall prop that still does not block" is the expected symptom of #333, not of this fix (A2).
Findings — retail lens
R1 (MEDIUM) — the shipped containment assertion is algebraically tautological
tests/AcDream.Content.Tests/InstalledSetupBspPrimitiveDispatchTests.cs:266-341.
truth is built at :282-284 as
(partOrigin + rotate(b.Origin, partRot)) * EntScale from the same
Bounds() resolver, over the same part set (the gate at :299 is
id => Bounds(id) is not null), with the same placement-frame priority
(:259-264 mirrors ResolvePlacementFrame). flood is built at :314-317 as
shape.LocalPosition + rotate(shape.BoundsCenter, shape.LocalRotation), and
FromSetup sets LocalPosition = partFrame.Origin * entScale,
BoundsCenter = b.Origin * entScale, LocalRotation = partFrame.Orientation.
The two expressions are identical by algebra, so Shortfall(flood) ≡ 0 for
any DAT content and any future DAT.
Concrete failure scenario: if a later change made FromSetup read the wrong
GfxObj's bounding sphere in both the resolver and the emission — say a
SetupId/GfxObjId mix-up inside Bounds() — this assertion stays green
while every flood sphere in the game moves.
It is still a useful change-detector (sabotages C and D redden it, verified),
and ExpectedWouldFailIfOriginDiscarded = 170 is a real, non-circular
measurement of the defect. But the commit body's framing — "an installed-DAT
containment sweep asserting every emitted BSP flood sphere contains that part's
real bounding sphere" — overstates what the code proves.
Cheap fix: compare against physics-polygon vertices (gfx.PhysicsPolygons →
gfx.VertexArray.Vertices) instead of against the root sphere. I ran exactly
that and it passes 0/530, so adopting it costs nothing and makes the assertion
mean what it says.
R2 (MEDIUM) — the defect population is understated 2.4×
The commit, AP-156 and both prior reviews all scope the defect to "170 of the
172" AP-152 Setups. After 4abd1b5e every BSP-bearing Setup floods from
its BSP shapes only, so the discarded origin mis-placed the flood for all of
them, not just the ones that also carry a primitive. Measured:
vertex-containment failures with the origin discarded = 412 of 530
The 172 subset is AP-152's population, not AP-156's. The biggest single mover I
found — gfx 0x010036DD, 20.762 m offset on a 27.708 m sphere, in Setup
0x0200129A — is cited in the commit for its offset but its Setup is not
necessarily in the 172.
Consequence for the live gate: the user should be told the change touches 412 installed Setups, and that the objects most likely to look different are not confined to the 73 CylSphere + 99 Sphere lists the commit body names.
R3 (LOW) — the uncapped third branch is further from retail than the 10-cap was
src/AcDream.Core/Physics/ShadowObjectRegistry.cs:674:
int cap = only == ShadowCollisionType.Cylinder ? RetailSphereCap : int.MaxValue;
only == null is the sorting-sphere branch. The commit's own justification for
lifting the cap there is "the sorting-sphere overload @0x0052b990 takes one
sphere" — which argues for a cap of 1, not int.MaxValue. The cited
evidence does not support the code written.
Inert over installed data (I measured max 5 Spheres on any Setup, 0x020016F7;
max 7 CylSpheres), and AP-157 registers the substitution honestly. But the
comment block at :664-673 reads as though it justifies the whole line when it
only justifies the BSP half.
R4 (LOW) — acdream scales the flood sphere; retail does not — unregistered
ShadowShapeBuilder.cs:217 (boundsCenter * entScale) and :330
(localCenter * partScale) are new in this commit. Retail's
find_transit_cells uses only CPhysicsPart::pos (+0x30) and never touches
gfxobj_scale (+0x24), while CPhysicsPart::find_obj_collisions
@0x0050d8d0 explicitly threads gfxobj_scale.z into
SPHEREPATH::cache_localspace_sphere. Retail's cross-cell walk is therefore
under-inclusive for scaled parts and acdream's is not.
Radius scaling predates this commit; centre scaling does not. Direction is
over-inclusive for scale > 1 (safe) and under-inclusive for scale < 1
(the #98/#168 direction). Deserves a sentence in AP-156's residual paragraph;
the row currently lists only the sphere-vs-portal traversal.
R5 (INFO) — retail's slack constant, for whoever fixes #333
0x0052cb5f fld dword [0x7c8c70] = 1.9999999494757503e-4 — the same
F_EPSILON AP-30 already byte-confirmed for Frame::is_equal. Retail's
cross-cell sphere test is radius + 0.0002, not radius + 2.
Findings — architecture lens
A1 (MEDIUM) — BoundsCenter = default reopens, at the type, the exact hole the commit closed at the seam
src/AcDream.Core/Physics/ShadowShape.cs:61:
Vector3 BoundsCenter = default);
The commit's central structural claim is that "the gate and the geometry
cannot disagree, and the radius cannot be taken while the origin is dropped.
That split is what produced this bug; it no longer exists." That is true at
the LiveEntityCollisionBuilder/FromSetup seam — genuinely well done, and
the single-resolver collapse is the right call.
It is not true of ShadowShape itself. This still compiles today:
new ShadowShape(gfxId, pos, rot, scale, ShadowCollisionType.BSP, radius, 0f)
and silently reproduces AP-156 with a zero centre. Every current BSP producer passes it, so nothing is broken now — but a future BSP producer (a new static publisher, a plugin-facing builder, a bake path) gets the old bug for free, green.
Concrete failure scenario: someone adds a BSP branch to
LandblockPhysicsContentBuilder (which today emits Cylinders at :658,683
with no BoundsCenter), copies the existing 7-argument call shape, and
reintroduces a 20 m flood mis-placement with no test failing.
Fix: drop the default and pass Vector3.Zero explicitly at the two
primitive sites in ShadowShapeBuilder and the four in the publishers. Six
call sites, and the type then enforces the invariant the commit body claims.
A2 (MEDIUM) — #333 is a real defect, correctly identified, but deferring it can mask this fix's entire visible benefit
e2b2d04c is honest and well-reasoned: the broadphase at
TransitionTypes.cs:3757-3765 measures currPos - obj.Position (the part
origin) against sphereRadius + obj.Radius + movement + 2f, where
obj.Radius is the root sphere's radius measured about a centre that may be
metres away. Same discarded origin, one layer down.
I confirmed the two things the issue could not:
- Retail has no such filter at all.
CObjCell::find_obj_collisions@0x0052b750(pseudo-C 308916-308940) dispatches every non-parented, non-self shadow object toCPhysicsObj::FindObjCollisionsunconditionally. The+ 2fand the movement term are acdream's own. The issue's "looks like acdream's own broadphase rather than a port" is correct, and this is an unregistered divergence that predates the commit — it should carry an AP row, not only an issue number. - Its blast radius is large. A genuine surface contact is rejected when
|offset| > sphereRadius_mover + movement + 2— roughly 2.5 m for a walking player. 118 of the 477 unique installed physics-BSP GfxObjs have a root sphere offset above 2.5 m, and 46 above 5 m. At the test scale 1.75 those become 4.4 m and 8.75 m against an unchanged ~2.5 m budget.
The issue's own one-line summary is slightly imprecise — it says contact is
admitted "only when the sphere's centre is within about movement + 2 metres
of the part origin", where the correct statement is about the mover's
distance from the part origin versus R + r_m + move + 2. The conclusion is
unchanged.
Deferral judgement: the split is defensible on attributability grounds (it is literally the AP-155 lesson), and I would not have bundled a retail-question fix. But the practical consequence must be stated plainly to the user rather than left in an issue body: for the tall props with the largest offsets — exactly the objects the commit body tells the user to go look at — the fix may produce no visible change at all, because the geometry now lands in the right cell and is then discarded by the filter. If the connected gate is run before #333, a null result on tall props is expected, not evidence against AP-156.
The minimal correct fix is mechanical (carry BoundsCenter on ShadowEntry
and measure from obj.Position + rotate(BoundsCenter, obj.Rotation)); only the
+ 2f question is genuinely open, and it is open independently of that.
A3 (LOW) — a cached field became a per-call delegate allocation
src/AcDream.App/Physics/LiveEntityCollisionBuilder.cs:136:
id => _physicsBspBounds(id) is not null,
replaces the cached _hasPhysicsBsp field. The lambda captures this, so
Roslyn allocates a fresh Func<uint,bool> on every Build call. Build is
per-entity-spawn / per-appearance-rebuild, not per-frame, so this is small —
but the project has spent a whole slice (I1) driving physics-path resolves to
0 B, and a private readonly Func<uint,bool> _hasBounds initialised once in
both constructors costs nothing and keeps the single-resolver invariant intact.
Also: the new resolver indexes flat.Nodes[flat.RootIndex] where the old gate
only compared RootIndex >= 0. A FlatPhysicsBsp with RootIndex >= 0 and an
empty Nodes array would now throw where it previously returned true. I
found no way to construct one from FlatCollisionAssetBuilder, so this is a
note, not a defect.
A4 (LOW) — uncapping the BSP branch raises a per-tick cost for moving remotes
RuntimeRemotePhysicsUpdater.cs:482 re-floods a remote through
RegisterMultiPart on every tick it actually moves, and RegisterMultiPart
writes every shape row into every flooded cell. Lifting the cap changes the
flood input from ≤10 spheres to up to 49, and the row count is
parts × cells — both factors grow together.
Bounded in practice: only 7 installed Setups exceed 10 BSP parts, landblock
part arrays are static and register once, and this is what retail does
(add_shadows_to_cells @0x00514ae0 → CPartArray::AddPartsShadow walks the
whole part array into every cross-cell). Worth a glance in the connected
session if a dense indoor scene with a many-part animate prop regresses; not
worth pre-emptive work.
A5 (LOW) — sabotage A reddens 4 Core tests, not 3
Reproduced: FromSetup_CylSphereAndBspSetup_FloodsTheBspFootprint,
BuildFloodSpheres_CapsCylSpheresAtTenButNeverTheBspParts,
BuildFloodSpheres_BspShape_RotatesTheBoundsCentreByThePartRotation,
BuildFloodSpheres_BspShape_CentresOnTheBoundsCentreNotThePartOrigin.
Coverage is one better than the commit body claims; the ledger is simply stale
by one line.
A6 (LOW) — the Content test's "cap control" does not test the cap
InstalledSetupBspPrimitiveDispatchTests.cs:302-308 comments that "EVERY BSP
shape contributes … capping here would silently exclude their tail from the
containment claim below", and :365 asserts
mostBspShapesOnOneSetup == 49. But that loop (:311-319) is the test's own
re-implementation of the composition with no cap, so it cannot observe a
cap regression in BuildFloodSpheres. I confirmed empirically: under sabotage
H the Content suite stayed 127/127 green.
The cap is genuinely covered — by
BuildFloodSpheres_CapsCylSpheresAtTenButNeverTheBspParts (sabotages H and I
both redden it, verified). The comment just claims coverage that lives
elsewhere.
Gates reproduced
All after deleting all 44 bin/obj.
| Gate | Claimed | Observed |
|---|---|---|
| Release build | 0 errors, 21 pre-existing warnings | 0 errors, 21 warnings ✓ |
| Complete suite | 11,208 / 4 skipped / 0 failed | 11,208 / 4 / 0 ✓ |
| Core | 4268 | 4268 (1 skip) ✓ |
| Content | 127 | 127 (0 skips) ✓ |
| App | unchanged, one rename | 4173 (3 skips) ✓ |
Delta vs 4abd1b5e |
+5 | consistent: +4 Core (3 in ShadowObjectRegistryMultiPartTests, 1 in ShadowRegistrationOverflowTests) +1 Content, App rename only. Baseline not independently re-run — I did not check out 4abd1b5e in a worktree another agent may share. |
| Active AP register rows | 109 | 109, literal count of non-struck AP- rows in section 3 ✓ (AD 48, IA 18, UN 4) |
Suite run twice — once on the pristine tree before any sabotage, once on a fully clean rebuild after every restore. Identical both times. No flake from #302 / #308 / #321 was hit; nothing was conflated with them.
Rules compliance
- No workaround, suppression flag, grace period, retry loop or symptom guard anywhere in the diff. The fix is at the source: the resolver that answers "does this dispatch as BSP?" is now the same one that answers "where and how big is its sphere?".
- No new skips. 4 skipped, all pre-existing.
- No test weakened.
BspOnlyPart_UsesRealScaledPhysicsBoundingRadius→…BoundingSphereis a rename that adds an assertion; theLiveAppearanceAnimationTestsandBuilder()edits drop a now-merged parameter with no behavioural change. Every flood fixture moved from concentric to off-centre, which is strictly stronger. - Register discipline honoured. AP-155 narrowed with its false direction corrected, AP-156 and AP-157 filed, AP-152 retired, count reconciles at a literal 109 — all in the same commit as the code. This is the register rule working as designed: AP-155(b)'s recorded direction was the stated reason the residual was safe to defer, and it was backwards.
What I checked and found clean, so the PASS is auditable
- All 12 cited retail addresses resolve to the named symbol; no mis-cite.
BSPTREE::GetSphere,find_transit_cells,find_bbox_cell_list,calc_cross_cells_static,calc_cross_cells, bothfind_cell_listoverloads,CacheHasPhysicsBSP,GetSortingSphere— all disassembled from the PDB-paired binary, not inherited.CGfxObj,CPhysicsPart,BSPNODE,CSphere,CSetupfield offsets cross-checked againstacclient.hand against the code that reads them.- Every
new ShadowShape(...)site insrc/(8) classified; only two emit BSP and both carry the centre. - Every site that composes a shape's world placement (5) classified; none reads the old semantics.
- Every
BuildShadowCellSetcaller (2) classified; the single-shapeRegisteroverload has no production BSP caller. FlatPhysicsBsp.Nodes[RootIndex].BoundingSpheretraced togfxObj.PhysicsBSP.Root.BoundingSpherein bothPhysicsDataCachepopulation paths (:216,:281-287) and inFlatCollisionAssetBuilder(:84,:393) — acdream's seam is retail'sphysics_sphere.ReplaceMultiPartPayload's no-reflood behaviour checked againstCPartArray::SetPartsemantics — retail-faithful.- Quaternion composition order (
entityWorldRot * s.LocalRotation, thenVector3.Transform(BoundsCenter, partWorldRot)) checked against the inverse transform inTransitionTypes.cs:3859-3876— consistent. - Six sabotages reproduced; tree confirmed clean by
git status --porcelainbefore and after.
Recommended, in priority order
- Tell the user the live-gate criterion is containment, not size, and that "a prop stopped blocking" is only a bug if its own BSP geometry still reaches the cell (Part 6). State the population as 412 Setups (R2).
- Warn that tall props with large offsets may show no change until #333 lands, and that a null result there is expected (A2).
- Fix #333 — it is mechanical apart from the
+ 2fquestion — and give themaxReachfilter its own AP row, since retail has no such filter at all (A2). - Make
ShadowShape.BoundsCenterrequired (A1). - Swap the Content containment oracle to physics-polygon vertices (R1) — it passes today, costs nothing, and makes the load-bearing assertion mean what it says.
- Add the scale sentence to AP-156's residual paragraph (R4).