..
Wb
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
CameraCollisionIndoorTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
CameraCollisionUpdateViewerTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
CameraControllerTests.cs
feat(camera): InputAction + DebugVM surface for retail chase camera
2026-05-18 20:04:34 +02:00
CellViewDedupTests.cs
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
CellVisibilityFromRootTests.cs
refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
2026-06-02 15:36:47 +02:00
CellVisibilityPortalPolygonsTests.cs
fix(render): Phase U.2b — resolve reciprocal portal by other_portal_id (retail 433557)
2026-05-30 16:56:00 +02:00
ClipFrameAssemblerTests.cs
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
ClipFrameLayoutTests.cs
feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default
2026-05-30 17:27:30 +02:00
ClipPlaneSetTests.cs
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
CornerFloodReplayTests.cs
knife-edge port: polyClipFinish W=0 eye-plane clip + degenerate-view propagation; EyeInsidePortalOpening rescue DELETED
2026-06-11 21:44:23 +02:00
EntityClipTests.cs
fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass ( #78 )
2026-06-02 20:10:26 +02:00
HouseExitWalkReplayTests.cs
#118 : outdoor dynamics draw in the outside stage under interior roots - the house-exit clip+vanish was the SEAL z-killing the player
2026-06-11 16:49:29 +02:00
IndoorDrawPlanTests.cs
feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
2026-06-06 21:59:26 +02:00
InteriorEntityPartitionTests.cs
T1 (fused BR-2/3): retail frame order - dynamics last, punch+seal, shell chop deleted
2026-06-11 11:16:27 +02:00
Issue113DrawingBspFilterTests.cs
fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase)
2026-06-10 20:52:52 +02:00
Issue113MeetingHallFloodTests.cs
fix(render): #113 - enable GL clip distances for the PView shell pass (phantom exterior staircase)
2026-06-10 16:26:55 +02:00
Issue120ReciprocalPingPongTests.cs
#119-residual: tower-ascent harness pins the roof-lip flood gap; barrel claim RETRACTED (user axiom: not in retail)
2026-06-11 18:34:45 +02:00
Issue124LookInSeedRegionTests.cs
fix #124 : interior-root building look-ins as a landscape-stage sub-pass
2026-06-12 15:59:29 +02:00
Issue127FloodFlipReplayTests.cs
#119-residual ROOT CAUSE: the +0.02 m render lift leaked into the portal-visibility graph - horizontal portals side-culled anyone standing on them
2026-06-11 19:26:06 +02:00
Issue129PunchBiasTests.cs
fix #129 : cap the punch mark bias's eye-space reach (was unbounded at distance)
2026-06-12 13:38:59 +02:00
Issue130DoorwayStripTests.cs
fix #130 (the real strip): drawn-shell lift vs draw-space portal consumers
2026-06-12 14:28:16 +02:00
Issue131SetupProbeTests.cs
131 probe: print matched emitter owner ids + the setup-dump diagnostic (portal identification capture)
2026-06-12 19:48:53 +02:00
NdcScissorRectTests.cs
fix #130 : doorway-slice scissor cut the aperture's top/right pixel row
2026-06-12 13:31:43 +02:00
OutdoorCellNodeTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
PhysicsCameraCollisionProbeTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
PortalProjectionTests.cs
knife-edge port: polyClipFinish W=0 eye-plane clip + degenerate-view propagation; EyeInsidePortalOpening rescue DELETED
2026-06-11 21:44:23 +02:00
PortalViewTests.cs
feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs
knife-edge port: polyClipFinish W=0 eye-plane clip + degenerate-view propagation; EyeInsidePortalOpening rescue DELETED
2026-06-11 21:44:23 +02:00
PortalVisibilityRobustnessTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
RetailChaseCameraTests.cs
fix(render): Part 1 — camera boom convergence snap (kills the at-rest viewer-cell flicker trigger)
2026-06-05 15:56:04 +02:00
ScreenPolygonClipTests.cs
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
2026-05-29 11:37:30 +02:00
TowerAscentReplayTests.cs
#119-residual ROOT CAUSE: the +0.02 m render lift leaked into the portal-visibility graph - horizontal portals side-culled anyone standing on them
2026-06-11 19:26:06 +02:00