Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
The first-30-spawns dump was one-shot diagnostic to find the HighFrame=-1 sentinel bug. User confirmed breathing works post-fix (15 animated entities registered at spawn 60, zero single-frame rejections — all remaining rejections are framerate=0 static objects like chests, doors, wells, which legitimately shouldn't idle-animate). The summary animated-count line stays since it's useful for ongoing debugging. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| docs/plans | ||
| src | ||
| tests | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.