acdream/src/AcDream.App/Rendering/Scene
Erik 4686a1ac74 probe(render): [dyn-route] DynamicLast admission trace + rain PASS note
The owner''s through-wall remote-player report (standing in 0xF4180101,
a player parented at 0xF4180112 - the south hall, geometrically
unseeable through the cathedral - renders through opaque walls; from
0xF4180104 he is correctly hidden). The DynamicLast admission chain
has three gates (indoor / old-apparatus look-in exclusion /
SphereVisibleInCell against old-assembly cell planes), and gate 3
carries a known trapdoor: a zero-plane scissor-fallback slice is
PASS-ALL. This trace logs, per entity ON CHANGE: parent cell, look-in
exclusion hits, the viewcone verdict, and the cell''s lifted-plane
shape, so one 0104<->0101 crossing with the remote player in place
pins the admitting gate. Rain gate 75eab42f is owner-PASSED.

Hermetic 6,762/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 21:55:24 +02:00
..
Arch feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
CurrentRenderSceneOracle.cs fix #451: stabilize portal seam rendering 2026-08-27 14:30:21 +02:00
DirectionalShadowCasterFrame.cs fix #429: allocation-free shadow topology rebuild + churn-frame pipelining 2026-08-24 09:16:58 +02:00
GpuWorldRenderTraversalOrderSource.cs fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00
LiveRenderProjectionJournal.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderFrameProduct.cs fix #451: stabilize portal seam rendering 2026-08-27 14:30:21 +02:00
RenderFrameRouteOwnerSelector.cs refactor(rendering): prepare retained particle routing 2026-07-25 08:45:18 +02:00
RenderInstanceCandidate.cs feat(render) Campaign FW3.2a: the walk-to-draw population layer 2026-08-30 13:52:23 +02:00
RenderProjectionJournal.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderProjectionRecordFactory.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderSceneContracts.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderScenePViewFrameProduct.cs probe(render): [dyn-route] DynamicLast admission trace + rain PASS note 2026-08-30 21:55:24 +02:00
RenderSceneShadowRuntime.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
StaticRenderProjectionJournal.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00