acdream/tests/AcDream.App.Tests
Erik 8d3c6ad7c3 fix(vtank): slice 7 fix round B item 16 — small ones (dedupe, tab-switch cleanup, slider validation)
Three small, unrelated fixes bundled per the fix round's own item list
(the fourth, cropping the three popup screenshots to the panel, belongs to
the live-capture pass, item 17):

- SortedCombatItemNames(): one shared helper for the ordinal-sorted
  registered weapon roster, replacing five separate identical
  `_combatSettings.CombatItemNames.OrderBy(...).ToArray()` call sites
  (RefreshItemEditors, DeleteItemRowAtCore, CycleItemHandsAtCore,
  RemoveSelectedItemCore, CycleMonsterEquipmentAt).
- SelectTab already cleared LootEditorVisible/AdvancedOptionsVisible when
  the user switched tabs (fix round A). The buff picker (S7.4) and the
  Meta rule editor (item 5) are the same "own popup, own window" shape and
  were missing from that guard — switching away from Buffs or Meta while
  either popup was open left it orphaned, open over whatever tab the user
  switched to. Both flags now clear in SelectTab too.
- <slider min max>: max<=min used to silently fall back to a range of 1
  (the old `range == 0f` check, covering only max==min) or produce a
  slider whose drag direction is inverted from its declared range
  (max<min, never caught at all). Both are now a build-time
  FormatException, the same rule every other <slider>/<menu>
  attribute-format check in this file already follows.

New tests: SwitchingTabsClosesTheBuffPickerAndMetaEditorPopups,
Build_SliderWithMaxLessThanOrEqualToMin_Throws (both max<min and
max==min cases). Mutation checks: removing the two SelectTab clears
turned the first red ("Expected: False, Actual: True"); reverting the
slider validation to the old range==0f fallback turned both Theory cases
of the second red ("No exception was thrown"). Both restored to green.

tests/AcDream.Plugins.MossTank.Tests: 676/676 (was 675/675, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 285/3 skipped/288 (was 283/3/286, +2: the new Theory's 2 cases).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 14:09:58 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition Finish bounded lighting-observer cleanup and record verification 2026-09-05 15:15:59 +02:00
Configuration fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics fix(headless): S1 ACDREAM_HEADLESS_CONSOLE=0 disables even on a real terminal 2026-09-07 07:51:41 +02:00
Input fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
Interaction fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Net fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix #482: restore neighboring outdoor wall collision 2026-09-05 18:42:31 +02:00
Platform feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Plugins fix #363: route plugin system text to the chat window, not SpewBox 2026-09-07 08:22:22 +02:00
Rendering refactor(vtank): slice 7 fix round B item 13 — glob mosstank*.xml everywhere it's named 2026-09-07 11:53:01 +02:00
Runtime fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Settings fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix #483: restore far terrain and close OVERHAUL with #484 deferred 2026-09-06 10:22:51 +02:00
UI fix(vtank): slice 7 fix round B item 16 — small ones (dedupe, tab-switch cleanup, slider validation) 2026-09-07 14:09:58 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.App.Tests.csproj test(app): slice 7 fix round B item 15 — build every mosstank*.xml against a real MossTankPanel 2026-09-07 13:58:18 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json test(app): slice 7 fix round B item 15 — build every mosstank*.xml against a real MossTankPanel 2026-09-07 13:58:18 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
RuntimeOptionsTests.cs fix(vt): F host-composed VtankProfiles storage replaces raw path string 2026-09-06 23:03:04 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ThreadSchedulingCollection.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00