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Audio
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feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content
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2026-08-09 14:09:24 +02:00 |
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CharGen
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fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model
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2026-08-16 15:33:39 +02:00 |
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Chat
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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Combat
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feat(core): adopt the retail members the equipment and physics enums were missing
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2026-07-29 01:27:57 +02:00 |
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Content
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Input
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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Items
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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Journal
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fix(journal): platform-independent file-name sanitisation — CI linux-portable red since 2c2d57b2
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2026-08-23 18:46:09 +02:00 |
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Lighting
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fix(render): VM3 review fixes - pin the filmic decodes, re-derive vignette for linear, name the authored sun colour
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2026-08-22 23:40:48 +02:00 |
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Meshing
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fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
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2026-08-23 11:20:24 +02:00 |
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Physics
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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Player
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feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted
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2026-08-24 13:56:31 +02:00 |
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Plugins
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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Properties
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feat(net) Campaign CA CA2 #431: parse the inbound attribute/skill update family
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2026-08-24 13:38:50 +02:00 |
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Quests
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feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
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2026-08-21 15:42:05 +02:00 |
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Rendering
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fix #435 (part 1): delete 17 probes that outlived their closed investigations
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2026-08-24 11:41:20 +02:00 |
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Selection
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feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
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2026-08-12 04:40:19 +02:00 |
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Social
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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Spells
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fix(ui): restore retail vitals and window interactions
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2026-08-20 13:26:35 +02:00 |
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Terrain
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Textures
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fix(ui): Campaign LA gate round 2 — character-select screen media resolution
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2026-08-15 09:12:10 +02:00 |
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Ui
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feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
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2026-08-21 15:42:05 +02:00 |
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Vfx
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fix #28: port retail's sky default-script playback (aurora) and the particle facing law
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2026-08-23 15:28:59 +02:00 |
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World
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fix(render): harden portal exit handoff
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2026-08-25 17:39:44 +02:00 |
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AcDream.Core.csproj
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.linux-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.neutral.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.win-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |