acdream/src/AcDream.App/World
2026-08-27 18:57:21 +02:00
..
CompositeLiveEntityResourceLifecycle.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityLandblockLoadedSink.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
DormantLiveEntityStore.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ILiveEntityRadarSource.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ILiveEntitySpatialQuery.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
InventoryWorldDropProjectionController.cs fix(inventory): reset a split result's movement timestamps so recovery cannot throw (#314) 2026-08-04 16:48:41 +02:00
LiveEntityDeletionController.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
LiveEntityHydrationController.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
LiveEntityHydrationPorts.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
LiveEntityLivenessController.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityPartArrayEnterWorldPort.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityPresentationController.cs fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
LiveEntityProjectionStore.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityProjectionWithdrawalController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntime.cs fix(runtime): give the no-window host a post-merge canonical cell commit (D1, AD-60/AD-64, AP-146/#320) 2026-08-05 22:36:31 +02:00
LiveEntityRuntimeSlot.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
LiveEntityRuntimeTeardownController.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
LiveEntityRuntimeViews.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntitySameGenerationUpdateRouter.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardown.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveWorldOriginState.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
LocalPhysicsTimestampPublisher.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
RetailInboundEventDispatcher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailLiveFrameCoordinator.cs feat(app): observe canonical placement receipts 2026-08-01 15:22:52 +02:00
RuntimePlacementPresentationSink.cs fix(physics): route local-player shadow presentation through SyncPose (#318, AP-145) 2026-08-05 14:09:11 +02:00
WorldEnvironmentController.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00