acdream/tests/AcDream.Core.Tests/Rendering
Erik a5debaca2b fix(overhaul): integrate reviewed room-light selection repair
Exact26 code/test/architecture/register blobs from621b41fa3; campaign ledger and lead verification included. Independent retail and production/lifetime/ABI reviews PASS. Lead69Core/176App/2actualshader pixels, viewer/clear/NaN negative controls fail as intended, exact restoration69PASS. AP68retired; AP16/35/85 residuals honest. Fresh campaign Release and graphical lighting proof still owed; temporary observer cleanup contract conditional. FPS deferred; no G4 or main merge.
2026-09-05 14:57:52 +02:00
..
Wb fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
CameraDiagnosticsTests.cs fix(render): Phase A8.F — camera sweep uses retail moverFlags 0x5c (PathClipped hard-stop) 2026-05-29 19:11:53 +02:00
CellGraphRootTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
ChaseCameraTests.cs test: remove known tautologies and scaffolds 2026-08-18 10:40:20 +02:00
FrustumCullerTests.cs fix(render): the near plane is col3, not col4 + col3 (#248) 2026-07-29 03:33:20 +02:00
Issue93TownNetworkFountainRoomLightInspectionTests.cs fix(overhaul): integrate reviewed room-light selection repair 2026-09-05 14:57:52 +02:00
Issue176177DungeonSeamInspectionTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RenderingDiagnosticsTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
TranslucencyFadeManagerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
TranslucencyHookSinkTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00