acdream/tests/AcDream.Core.Net.Tests
Erik 404cab55ba feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog
Completes the chat-wire layer end-to-end: outbound Talk (/say), Tell
(/tell), ChatChannel, + inbound HearSpeech (0x02BB) / HearRangedSpeech
(0x02BC) routed into a unified ChatLog that also consumes the already-
parsed GameEvent ChannelBroadcast / Tell / TransientMessage / Popup.

Wire layer (AcDream.Core.Net/Messages):
- ChatRequests.BuildTalk (0x0015, inside 0xF7B1): gameActionSequence
  + string16L message. PackString16L helper with 4-byte pad.
- ChatRequests.BuildTell (0x005D): targetName + message, each
  string16L with its own padding.
- ChatRequests.BuildChatChannel (0x0147): channelId + message.
- HearSpeech.TryParse handles BOTH 0x02BB local AND 0x02BC ranged —
  single parser with IsRanged flag in the returned record. Standalone
  GameMessage (NOT wrapped in 0xF7B0).

WorldSession integration:
- ProcessDatagram branch for HearSpeech.LocalOpcode /
  HearSpeech.RangedOpcode; fires new SpeechHeard event.
- Places the new branch before the 0xF7B0 GameEvent branch so ordering
  stays stable.

Core layer (AcDream.Core/Chat):
- ChatEntry record: (Kind, Sender, Text, SenderGuid, ChannelId, Received).
- ChatKind enum: LocalSpeech, RangedSpeech, Channel, Tell, System, Popup.
- ChatLog: ring-buffer (default 500) of entries; adapters for every
  inbound source (OnLocalSpeech, OnChannelBroadcast, OnTellReceived,
  OnSystemMessage, OnPopup) plus OnSelfSent for echoing outbound.
  Fires EntryAppended so UI panel can scroll / highlight.

Tests (15 new):
- ChatRequests: Talk / Tell / ChatChannel byte-exact encoding (including
  string16L padding edge cases).
- HearSpeech: local + ranged round-trip, wrong-opcode returns null.
- ChatLog: local / ranged / channel / tell / system / self echo,
  ring-buffer drops oldest, Clear empties.

Build green, 570 tests pass (up from 555).

With the chat wire layer in place, Phase H.1's "chat window panel"
(UI slice 05) is purely a UI task: instantiate ChatLog, bind to
EntryAppended, feed rows into the retail-UI widget toolkit. No more
protocol gaps.

Ref: r08 §3 (opcodes 0x0015, 0x005D, 0x0147), §2 (0x02BB, 0x02BC).
Ref: ACE GameMessageHearSpeech.cs + GameActionChannelBroadcast.cs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:03:45 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
Packets feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
LiveHandshakeTests.cs feat(net): CreateObject body parser — GUID + Position + SetupId extracted (Phase 4.7d) 2026-04-11 15:18:54 +02:00
NetClientTests.cs feat(net): live ACE handshake verified — ConnectRequest received and parsed (Phase 4.6a/b/c/d) 2026-04-11 14:46:19 +02:00